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Latest uploads

Pass Separator

Contributed by Luan KOLB

The Pass_Separator node automatically separates image channels by creating a Shuffle and Remove for each pass, allowing fast and clean isolation of channels. It is especially useful for managing multiple 3D AOVs (light groups, diffuse, specular), enabling easy adjustments and accurate reconstruction of the original image.

Ray Chromatic Aberration

Contributed by Horea Pop

A quick and very straightforward chromatic aberration setup, based on ray diffusion, enabling full per-channel scale and mix customization around a center point, with a clear center area option. I made this one as a helper for CG renders that I have used a lot lately on a sequence of full CG film shots, to add the kind of chromatic aberration that I could customize fully as another effect that helps simulate a real lens. Mask it with a Roto, Ramp or with a Z-Depth pass / Position pass, graded and shuffled into an Alpha.

jkColorKeyer

Contributed by Jakob Kardoeus

This is a simple node for keying red, green or blue. But instead of just taking one channel, shuffling it into the alpha and grading it (what a regular Keyer, set to red, green or blue, is doing), this node subtracts the other two channels from it (similar to what Keylight and other keyers are doing, for example). This makes it much easier to key red, green, or blue objects against a bright background, for example.

Distant Bloom

Contributed by Horea Pop

A distant bloom setup for CG renders that I have used a lot lately on a sequence of full CG film shots, to create blooms on far away edges and highlights - for instance on distant CG hills/mountains renders, to make them look more convincing and life-like. Mask it with a Roto or - a lot better - with a Z-Depth pass or a Position pass, graded and shuffled into an Alpha.

iLensDistortion

Contributed by Bharathi Anthonysamy

This is a standard LensDistortion node but with added soft mask functionality. It uses the expressions u*width-x and v*height-y to convert from UV space to pixel coordinates, allowing you to soft mask the distortion without any doubling up of the image. Unfortunately I haven't figured out yet how to undistort this as inverting the stmap isn't so straightforward, but this node still works as a quick and light way to add a creative lens distort to specific areas of your shot.

Node Selector

Contributed by tz chang

This tool is designed to assist compositors in efficiently locating, filtering, and managing batches of nodes within massive and complex Nuke scripts, simplifying the workflow for handling large node graphs.

Node Graph Snow Flake Generator

Contributed by Hiram Gifford

This script generates animated snow flakes in the Node Graph

Organic_Pmatte

Contributed by siva kumar

Organic p matte is similar to traditional organic edge for a roto mask, with this gizmo you can create organic edges to your p_matte. For this to work you need to have restP/Pref pass. Hope you'll find it useful

Dissipation

Contributed by Gerardo Schiavone

Dissipation Just a Dissipation effect, full control with just 1 parameter. Full control  with 14 Parameters,  animate with just 1 control. Download all GS free tools!

terminalRender

Contributed by Jorge Vidal

Small tool designed as standalone button. Just for render in terminal faster if you are as me so lazy to type again.