Welcome to Nukepedia v2

Thousands of free tools for Foundry's Nuke family

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Latest uploads

Multi-Sequence Matcher

Contributed by Thamarai Selvan

Multi-Sequence Matcher Overview The Multi-Sequence Matcher is a workflow-optimizing Nuke Gizmo designed to eliminate repetitive compositing work when dealing with multiple versions, edits, or cameras of the same sequence. Instead of duplicating your node tree (roto, paint, keying, or grading) for every plate, this tool intelligently maps corresponding frames from up to three different inputs onto a single, unified master timeline. It allows you to comp the shared frames exactly once, while safely preserving non-matching frames on offset timelines for independent work. Key Features: Unified Compositing: Work from a single output pipe. All shared frames are time-aligned, meaning one Roto or Grade node applies to all matching inputs simultaneously. Non-Destructive Offsets: Unmatched frames are mathematically pushed to high-value frame ranges (e.g., 100,000+) so they never overlap, keeping them easily accessible for independent tweaks. Automated Render Routing: A one-click "Export Render Setup" button generates dedicated Time Warp/Router branches with native Nuke Write nodes, automatically restoring each sequence back to its original frame range for final delivery. Clean Node Graph: Choose between live-linked expressions or mathematically baked routing values to prevent messy green expression lines from cluttering your script. Best Used For: Conform updates, multi-cam setups, stereoscopic adjustments, or any shot where a large portion of the background/plate remains identical across different sequence iterations.

SAM Roto for Nuke

Contributed by kota mori

Point-guided multi-object roto in Nuke. Track and correct mattes, refine edges with ViTMatte, then use alpha for compositing.

SR_HSVLfromROI

Contributed by Sean Brian Rowlands

Samples the Viewer ROI, converts the average colour to HSVL, and creates a StickyNote with the values for quick reference.

MS Real Camerashake 3D

Contributed by Johannes Kretschmer

This node lets you create cameras with real recorded camerashake or use your own cameras and add real camerashake to them. Also you can export a new camera from this node.

NK_NukeCodeEditor

Contributed by Nitin Kashyap

# Changelog ## 2.0.0 - 1 Oct 2026 - Full rewrite as a PyCharm-style IDE for Nuke (PySide2 + PySide6, single file) - Editor, inspections, completion, navigation, refactoring, search - bdb-based debugger running inside Nuke - Run inside Nuke / external Python / `nuke -t`; Python Console, Terminal, TODO panels - TD Tools dock: Nodes, Inspector, Snippets, Utils - Session restore, settings, dockable panel

GartnerLabel

Contributed by Pedro Gartner

Rest the mouse on a node in Nuke's Node Graph and a small card shows what you need to know about it, without opening anything.

Batch Gartner

Contributed by Pedro Gartner

Batch Gartner is a standalone render queue for Foundry Nuke. It renders your scripts one after another in the background with Nuke's command line, so the Nuke GUI stays free for work. It runs on your own workstation, no render farm involved.

JB_KEYER

Contributed by Juan Bautista Ruano Caro

JB_KEYER is a procedural HSV-based colour selection and matte creation tool. It provides a fast way to isolate colour families, sample colours directly from the source image, refine the resulting matte and inspect the selection using several diagnostic viewing modes.

LG_LenseGlow

Contributed by Leonel nguyen

LG_LenseGlow is a double mode glow tool for Nuke featuring a physical, "anamorphic" mode to have a customizable shape, and an exponential glow with factor and falloff sliders. Both modes include a light conservation mode.

LENS EDGE EXTEND v2.0

Contributed by Nitin Kashyap

Extends and distorts the edges of a plate through a lens matte (Alpha or Luma), with optional chromatic separation.