Colour keyer written in Blink, with options to key “Hue”, or “Chroma + Luma”.
Despill blinkscript-based gizmo, capable of despilling any hue you pick (and not only the primaries), selecting different algorithms for de/respilling, and protecting desired tones from the despill.
Blinkscript based 4x4 ColorMatrix node.
It simulates a point light from an image with Normal and Point Position layers.
Code intended for the BlinkScript soft-effect to allow additive blending on clips/tracks on the Nuke Studio timeline.
A Blink script that will apply 3D LUT, represented using a CMSTestPattern-style image input.
A Blink script that will generate the inverse of a 3D LUT, assuming a CMSTestPattern-style image input.
A Blink script that will recover a 3D LUT by comparing two images.
A Blink script that will combine the results of two 3D LUTs generated by LUTRecover to produce a better result.