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Contributor:
MatteHue
13 Sep 2016
2146
23.58 Kb
6 cellular noise types : Worley, Voronoi, Manhattan, Chebyshev, Euclidian, and Worley Inverse. Uses the same transformation controls as standard nuke noise.
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
Contributor:
jaredm
19 Feb 2016
133
1.04 Kb
Creates a colour constant soft effect on Nuke Studio's timeline
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
Contributor:
johannes.saam
17 Nov 2014
494
9.82 Kb
This is a blink implementation of nukes noise.
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
Contributor:
cronosuno
06 May 2020
191
15.09 Kb
BlinkScript based node that produces reflections from a world normals aov and an environment equirectangular map.
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
Contributor:
MatteHue
18 Mar 2017
1757
6.30 Kb
A tool for tiling textures without noticeable seams
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)
Contributor:
iva.busquets
18 May 2014
1320
2.85 Kb
A simple voronoi-cell noise generator using BlinkScript.
![](http://www.nukepedia.com/components/com_remository/images/added-on.png)
![](http://www.nukepedia.com/components/com_remository/images/downloaded-num.png)