Transfer 2D reposition information to camera. Maximize the usage of CG rendering with proper framing.
3D
2Dreposition2Cam
Contributed by Zhongyan Dai
360_VR_Projection
Contributed by Davide Preite
Project a Lat Long still image or image sequence onto any geometry in the scene
3d_camera-scene_setup_v01
Contributed by Giulio Galinos
Camera, scene, lights, scanline render, axis, card & transform geo nodes ready to go!
3dMattes
Contributed by Pau Rocher
the 3D masks takes any xyz / position / normals pass and outputs a mask. You have the option of different shapes and you can also rotate them. I use this one a lot for color correcting or depth effects on 3D images.
A_ReconcileHelper
Contributed by Alexandr Marchenko
The magic of the Reconcile3D in one gizmo
AE_Geo_to_EXR
Contributed by Ali Ehtemami
AE_Geo_to_EXR converts a Geometry to an RGB EXR file, and another tool inside this script called 'AE_EXR_to_Points' read that EXR file as a PointCloud in nuke.
aePrefMaker
Contributed by Aitor Echeveste
Render a pref pass with your geo and cam inside nuke.
aeUVChart
Contributed by Aitor Echeveste
Manage your uvs and export it, especially when you have all of them in different coordinates. It is very useful when you need to find where is your uv desired if you use the position mask option. Export the uvs prepared for render and projections, taking all the range, only the coordinates where you have uvs, or only one uv.
alembicReconstructor
Contributed by masahiro teraoka
You can get the transformation data in alembic with this gizmo. This gizmo needs pyAlembic. http://docs.alembic.io/python/index.html
Alpha2obj
Contributed by Harvey Goodall
Converts the alpha channel to an obj. Useful for creating 3d smoke or text. Only creates geometry where alpha>0. This makes it smaller/faster to handle, and easier to use in 3d space. Enables you to mirror the back to make a solid object
avTranslucency
Contributed by Alexey Vaitvud
Simple Translucency (fake SSS) shader.
AxisToRender
Contributed by Gaetan Baldy
Node to make axis renderable.
Background 3D
Contributed by Andrea Geremia
2D image projected on a 3D sphere
Bird 3D
Contributed by murray smallwood
A basic 3D bird with flap and texture control built in Nuke
BS_Noise3D
Contributed by Ben Sumner
Tool for creating 3D Worldspace noise textures. True 3D noise, no more seams when mapping noise to a model!
camera_displace
Contributed by Chetal Gazdar
Camera Displace Gizmo help you to give depth in your 2D image using z-depth map.
CameraGeo
Contributed by Danilo de Lucio
Creates a simple Camera Geometry inside of Nuke for your breakdowns (renderable camera).
cameraSmooth
Contributed by Rich Frazer
A tool to smooth out wobble in camera moves.
Card to Track
Contributed by Alexey Kuchinski
Finding position in 3D space based on Geometry,World position pass, Deep or manual method. Reconcile 3D position to CornerPin, Transform and Roto nodes.
Card_Displace
Contributed by satish rekapalli
Card_Displace
CardBuddy
Contributed by Hiram Gifford
Place 3D cards in world position, and generate holdouts quickly, without using nukes 3D viewer
CardPlacement
Contributed by lucien Fostier
Geo orientation based on 3 points
clMakeWave
Contributed by Claus Lunt
gpu based ground displacement via heightmap
convert normal
Contributed by Simon Moreau
Convert cam normals to world normals, world normals to cam normals, and compute facing ratio.
CurvedMB
Contributed by Alexey Kuchinski
Create Curved MB with camera and 3D object.
default Camera with target
Contributed by Olivier Lavenant
Here is a camera with target simpler than the previous version. The target is included in the default camera and can be easily disable to recover the free camera
dg_CameraHold
Contributed by Den Gheiko
Gizmo holds animation of the camera for the specified frame. Usefull for Camera Projection
Distance3D_v02_fp
Contributed by Falko Paeper
This is a pretty handy gizmo to measure the distance between two 3D objects whether its an axis, camera or geometry. Originally built to control focus plane in 2d DOF or the cameras focus point with an axis! enjoy. fp
DofCalc
Contributed by Jed Smith
DofCalc is a tool to visualize the near and far limit depth of field given a specified lens focal length, aperture, filmback size, and focus distance. Useful for visualizing plausible focus ranges given a matchmove camera and lidar scan.
DummyCam
Contributed by Adrian Pueyo
Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.
envCapture
Contributed by Xabier Arrieta
Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.
Environment Reflections
Contributed by Federico Lorenzo Mattioli
Generates reflections from a mirrorball using camera normal pass or loaded geo
er_smartprojector
Contributed by Eugene Rachevsky
ER Smart Projector is a production-oriented Nuke gizmo designed to simplify and streamline camera-projection workflows. It allows you to stabilize, matchmove, or reproject specific parts of an image using geometry, without the usual complexity and node clutter that projection setups often require.
FacingRatio
Contributed by lucien Fostier
create facing ratio render from a normal pass.
fake occlusion
Contributed by Simon Moreau
This gizmo compares two position passes to create an fake occlusion pass
fakeGI
Contributed by Xabier Arrieta
Light rig for global and/or indirect illumination.
flu_quickPatch
Contributed by falk lude
This Gizmo combines the usual Project3D / UVProject setup for quicker use.
FocalLengthFinder
Contributed by Jason Howey
Find the focal length of a shot by drawing perspective lines
fusionCam
Contributed by Simon Moreau
Makes transition between an unlimited amount of cameras, by creating a new camera.
GeoArray
Contributed by M Frank
Instances incoming geometry/particles by generating any number of TransformGeo nodes - ala Houdini's CopySop or Maya's Duplicate Special
GeoToPoints
Contributed by Mads Hagbarth Damsbo
Turn any Geometry into a pointcloud.
Image2Geo
Contributed by Harvey Goodall
Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.
ImagePlane
Contributed by Nikolai Wüstemann
Put your input on a 3D Card at a certain distance from the camera. Helpful to quickly track a roto or a patch into your shot using the shot camera.
ImagePlane3D
Contributed by Riley Gray
Allows the user to project an image onto a card with full rotation control much faster than using a full scanlineRender 3d setup with the ability to adjust rotoshapes and such after the transform has been applied. Requires NumPy.
in_3dMirror
Contributed by Luca Mignardi
Create specular copy of the main Camera respect of a card(mirror plane) to produce mirror reflections.
Inverse_Axis
Contributed by Riley Gray
Computes the inverse 4x4 transformation matrix for 3D objects in nuke using tcl for speed.
iZ_Projector
Contributed by Ian Zainea
This node is a simple Project3D setup contained in one node. It gives you options to quickly switch between a matchmove set up and a stabilize set up, and choose/change the reference frame.
jvh_LaserFire
Contributed by Johan van Huyssteen
Laser Fire, tracer bullet fire generator in 3D.
k_nFresnel
Contributed by Nicolas Gauthier
Create a fresnel from world normal data.
k_pMatte
Contributed by Nicolas Gauthier
Create a matte based on position data.
k_pNoise
Contributed by Nicolas Gauthier
Create noise/pattern based on position data.
k_pProjection
Contributed by Nicolas Gauthier
Cameramap a texture on a position data.
k_pRamp
Contributed by Nicolas Gauthier
Create a gradient based on position data.
k_pStickyProject
Contributed by Nicolas Gauthier
Project a texture based on a position data.
Ladybug
Contributed by Gerardo Schiavone
Full procedural Ladybug rigged, auto textured and animated in nuke. 'Experimental'
lightgrid2
Contributed by Jonas Almeida
Create and control any number of lights at the same time.
LM_Pnoise
Contributed by Moniviphouset Phann
A neat little Nuke gizmo for creating noise from your position pass. You can add noise into 3 separate channels (RGB) so you can have 3 separate noise profiles for maximum flexibility.
Locometry
Contributed by Kim Ranzani
Locometry allows you to snap Locators (axis) to the vertices of a Geometry for a given frame range.
MaskMe
Contributed by Ivan Sorgente
Simplify the roto of non-organic objects, 3D stabilizing and reversing the stabilization in one go.
MirrorDimension
Contributed by Tony Lyons
Allows you to easily render Planar Reflections from a Mirror Card's Perspective
MirrorGeometry
Contributed by Nicolas Großmann
mirrors an input geometry based on a card (like a mirror plane)
mixture_cam
Contributed by seargeant compsley
Plug in two cameras, get one mixture cam! For blending between camera tracks and that
MK_AxisFromPosition
Contributed by Mateusz Krzastek
Generates an axis based on a sampled value of a World Position Pass
MM_AdvancedReflection
Contributed by Mohamed Mamdouh
Converts any 3D render into mirror reflects the whole environment of any shot using the normals pass only.
mScatterGeo
Contributed by Mark Joey Tang
mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.
NotMassive
Contributed by Daniel Harkness
'I can't believe it's not Massive!' A crowd generator for nuke.
nSoftClipRender
Contributed by Chetal Gazdar
Gizmo give you the facility to soft transition between 3D plate/object when your camera travel through 3d space.
NukeToAEOpticalFlares
Contributed by Johan Romero
This gizmo corvert a 3d data to 2d position, create AE keyframe data. to work with Optical Flares.
Obselete
Contributed by Corentin Fievet
Allows you to parent any 3D (Geo, Cam or Axis) to any 3D without any offset/jump occurring when linking them (child keeps its position at a ref frame).
Organic_Pmatte
Contributed by siva kumar
Organic p matte is similar to traditional organic edge for a roto mask, with this gizmo you can create organic edges to your p_matte. For this to work you need to have restP/Pref pass. Hope you'll find it useful
origami
Contributed by Mark Joey Tang
Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.
P_Mask
Contributed by Anish Saha
Takes the Position Data from the render and let's you create a mask for a region using a shape. Allows the shape to be a sphere or a cube. I have added options to change the overlay color so its prominent.
Parallax Creator
Contributed by Arnau Barrabeig
This tool allows to create an auto parallax layered setup.
ParentConstraint
Contributed by Henrique Moser
Create parent child relations between a parent axis and a child axis or camera.
Particles2
Contributed by Frank Rueter
primitive particle node
Pixels2Position
Contributed by Elias Saliba
Get 2D and 3D positional data automatically from a tracked plate.
PN_Matte
Contributed by Adrian Herr
Pick points in viewer and extract a 3D matte based on its position data or normal direction.
Point_Projection
Contributed by Riley Gray
For use with Mads Hagbarth's point render collection of tools. Allows you to project a texture onto the point cloud (useful for live action work).
PointCloudTrack
Contributed by Pranjal choudhary
Gizmo to generate tracks out of Nuke's native point cloud or any geometry by sampling values from the viewer.
PointPositionMask
Contributed by Cameron Carson
A nice tool to select a chunk of pixels in 3D or 2D based on their XYZ coordinates from a World Point/Point Position Pass.
PolyCamera
Contributed by Frank Rueter
renderable camera geometry
PositionConverter
Contributed by David Teichert
A tool to convert position data from 3D to 2D
ProjectionBuddy
Contributed by Hiram Gifford
Project images into World Position/Pref to replace textures, screens or create complex masks
PworldToTrack
Contributed by mohsin kazi
PworldToTrack Gizmo Use : - Extract quick 2d tracks from PWORLD pass for CG elements. - Extract Roto, Tracker or Cornerpin Nodes with baked animation.
PworldToTrack
Contributed by Mohsin kazi
PworldToTrack Gizmo Use : - Extract quick 2d tracks from PWORLD pass for CG elements. - Extract Roto, Tracker or Cornerpin Nodes with baked animation.
RayDeepAO
Contributed by Mark Joey Tang
A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.
Reconcile
Contributed by Nikolai Wüstemann
Like Reconcile3D, but live and minimal.
reconcile3DPro
Contributed by Luke Inderwick
Convert multiple 3D points to 2D tracker points really fast!
Reflection 3D
Contributed by Alexey Kuchinski
Using the Environment reflection to create reflection reacting on the camera and reflected object movement and reflecting other objects in the scene
ReflectionBuddy
Contributed by Hiram Gifford
The ReflectionBuddy is used to project 2D images onto Normals, or NRef data, without the need for geo exports
RefPosProject
Contributed by Riley Gray
Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.
Reframing_2D
Contributed by Zhongyan Dai
Transfer 2D reposition data to a new Cam, maximizing the usage of cg render with proper framing
Render 3D
Contributed by Finley McNeilage
A streamlined Scanline Renderer with more controls.
Render Tool
Contributed by Finley McNeilage
Out of date
ReprojectVZ
Contributed by Constantin von Zitzewitz
A simple but very useful tool to reproject images onto a geometry, either as a projection or a 3D stabilization, all with one single node
RotateNormals
Contributed by Hakan Blomdahl
Rotate Normal data
S_Volume
Contributed by Scott Coates
S_Volume_ is a 2.5D card based volume box generator that takes a read node as it's input. The gizmo outputs a scene node that can be plugged into a scanline renderer. You can also set random rotation / scaling parameters and noise based distortion that can be developed using parameters in the UI.
SceneDepthCalculator
Contributed by Mark Joey Tang
Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.
Simple Subsurface Scattering
Contributed by Mads Hagbarth Damsbo
Create a cute, simple, subsurface scattering approximation using this node.Sub
SkyDome
Contributed by Balaji Ramachandria vasudevan
This tool is to project Sky,with replacing match move camera and reposition it with center at sky .It also have features to position and rotate the sky along with exposure and motion blur added value .
smoothCam
Contributed by Simon Moreau
Smooth a given camera
SmoothCamera
Contributed by Ramón Cervera
It serves to smooth camera movement
SnapAndMove_v01_MiLo
Contributed by Michael Loithaler
Snap&Move v01 - Snap pivot of any geo to bottom, center, top - Move geometry to any vertex, origin - Option to create a linked transform to use sliders for 3D rotation.
SpaceTransform
Contributed by Adrian Herr
Transforms position and normal passes between camera and world space.
SSMesh
Contributed by Mark Joey Tang
Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.
StereoCamera Gizmo
Contributed by Mark Holman-Harris
Stereo Camera Gizmo for Nuke with simple slider controls for convergence and seperation plus additional inputs for adding geo for camera projection.
SW_CameraShake3D
Contributed by Stephen T.Y. Wong
The SW_CameraShake3D gizmo is a Camera node with a 'CameraShake' tab that allows you to adjust the amplitude, rotation, frequency and octave in 3D space.
SW_TargetCamera
Contributed by Stephen T.Y. Wong
SW_Target Camera
tracker2Camera2
Contributed by Howard Jones
A quick and dirty camera tracker. Converts a single track into a 3D move.
TrackingConverter
Contributed by masahiro teraoka
Covert 'camera tracking' to 'object tracking'
TrigoBird
Contributed by Chetal Gazdar
Fully Controlled 3D Bird specially design for flock animation.
TX_3DRays
Contributed by Tomas Lefebvre
Simulate 3D volume rays.
TX_Fog
Contributed by Tomas Lefebvre
Create a 3D fog
Unify3DCoordinate
Contributed by Mark Joey Tang
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
UV Render
Contributed by Andrea Geremia
Extract and manipulate easily the UV in Nuke
UVEditor
Contributed by Mark Joey Tang
UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.
V_3DAxis
Contributed by Victor Perez
3D Axis geometry for testing camera tracking / match move
V_TrackingCones
Contributed by Victor Perez
Cones for testing camera tracking points
VertigoCamera
Contributed by Frank Rueter
Camera with vertigo controls.
Volumizer
Contributed by Rich Frazer
A tool for creating fake volumetric smoke in Nuke.
vPlanarProjection
Contributed by Vit Sedlacek
Smart, better and faster Reconcile3D node.
W_SuperNormal
Contributed by Wes Heo
W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.
ZCard
Contributed by Frank Rueter
extract 3D position from camera and depth channel