3D

2Dreposition2Cam

Contributed by Zhongyan Dai

Transfer 2D reposition information to camera. Maximize the usage of CG rendering with proper framing.

360_VR_Projection

Contributed by Davide Preite

Project a Lat Long still image or image sequence onto any geometry in the scene

3d_camera-scene_setup_v01

Contributed by Giulio Galinos

Camera, scene, lights, scanline render, axis, card & transform geo nodes ready to go!

3dMattes

Contributed by Pau Rocher

the 3D masks takes any xyz / position / normals pass and outputs a mask. You have the option of different shapes and you can also rotate them. I use this one a lot for color correcting or depth effects on 3D images.

A_ReconcileHelper

Contributed by Alexandr Marchenko

The magic of the Reconcile3D in one gizmo

AE_Geo_to_EXR

Contributed by Ali Ehtemami

AE_Geo_to_EXR converts a Geometry to an RGB EXR file, and another tool inside this script called 'AE_EXR_to_Points' read that EXR file as a PointCloud in nuke.

aePrefMaker

Contributed by Aitor Echeveste

Render a pref pass with your geo and cam inside nuke.

aeUVChart

Contributed by Aitor Echeveste

Manage your uvs and export it, especially when you have all of them in different coordinates. It is very useful when you need to find where is your uv desired if you use the position mask option. Export the uvs prepared for render and projections, taking all the range, only the coordinates where you have uvs, or only one uv.

alembicReconstructor

Contributed by masahiro teraoka

You can get the transformation data in alembic with this gizmo. This gizmo needs pyAlembic. http://docs.alembic.io/python/index.html

Alpha2obj

Contributed by Harvey Goodall

Converts the alpha channel to an obj. Useful for creating 3d smoke or text. Only creates geometry where alpha>0. This makes it smaller/faster to handle, and easier to use in 3d space. Enables you to mirror the back to make a solid object

avTranslucency

Contributed by Alexey Vaitvud

Simple Translucency (fake SSS) shader.

AxisToRender

Contributed by Gaetan Baldy

Node to make axis renderable.

Background 3D

Contributed by Andrea Geremia

2D image projected on a 3D sphere

Bird 3D

Contributed by murray smallwood

A basic 3D bird with flap and texture control built in Nuke

BS_Noise3D

Contributed by Ben Sumner

Tool for creating 3D Worldspace noise textures. True 3D noise, no more seams when mapping noise to a model!

camera_displace

Contributed by Chetal Gazdar

Camera Displace Gizmo help you to give depth in your 2D image using z-depth map.

CameraGeo

Contributed by Danilo de Lucio

Creates a simple Camera Geometry inside of Nuke for your breakdowns (renderable camera).

cameraSmooth

Contributed by Rich Frazer

A tool to smooth out wobble in camera moves.

Card to Track

Contributed by Alexey Kuchinski

Finding position in 3D space based on Geometry,World position pass, Deep or manual method. Reconcile 3D position to CornerPin, Transform and Roto nodes.

Card_Displace

Contributed by satish rekapalli

Card_Displace

CardBuddy

Contributed by Hiram Gifford

Place 3D cards in world position, and generate holdouts quickly, without using nukes 3D viewer

CardPlacement

Contributed by lucien Fostier

Geo orientation based on 3 points

clMakeWave

Contributed by Claus Lunt

gpu based ground displacement via heightmap

convert normal

Contributed by Simon Moreau

Convert cam normals to world normals, world normals to cam normals, and compute facing ratio.

CurvedMB

Contributed by Alexey Kuchinski

Create Curved MB with camera and 3D object.

default Camera with target

Contributed by Olivier Lavenant

Here is a camera with target simpler than the previous version. The target is included in the default camera and can be easily disable to recover the free camera

dg_CameraHold

Contributed by Den Gheiko

Gizmo holds animation of the camera for the specified frame. Usefull for Camera Projection

Distance3D_v02_fp

Contributed by Falko Paeper

This is a pretty handy gizmo to measure the distance between two 3D objects whether its an axis, camera or geometry. Originally built to control focus plane in 2d DOF or the cameras focus point with an axis! enjoy. fp

DofCalc

Contributed by Jed Smith

DofCalc is a tool to visualize the near and far limit depth of field given a specified lens focal length, aperture, filmback size, and focus distance. Useful for visualizing plausible focus ranges given a matchmove camera and lidar scan.

DummyCam

Contributed by Adrian Pueyo

Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.

envCapture

Contributed by Xabier Arrieta

Node to capture the 3D environment in latlong format in order to use the resulting image for reflections.

Environment Reflections

Contributed by Federico Lorenzo Mattioli

Generates reflections from a mirrorball using camera normal pass or loaded geo

er_smartprojector

Contributed by Eugene Rachevsky

ER Smart Projector is a production-oriented Nuke gizmo designed to simplify and streamline camera-projection workflows. It allows you to stabilize, matchmove, or reproject specific parts of an image using geometry, without the usual complexity and node clutter that projection setups often require.

FacingRatio

Contributed by lucien Fostier

create facing ratio render from a normal pass.

fake occlusion

Contributed by Simon Moreau

This gizmo compares two position passes to create an fake occlusion pass

fakeGI

Contributed by Xabier Arrieta

Light rig for global and/or indirect illumination.

flu_quickPatch

Contributed by falk lude

This Gizmo combines the usual Project3D / UVProject setup for quicker use.

FocalLengthFinder

Contributed by Jason Howey

Find the focal length of a shot by drawing perspective lines

fusionCam

Contributed by Simon Moreau

Makes transition between an unlimited amount of cameras, by creating a new camera.

GeoArray

Contributed by M Frank

Instances incoming geometry/particles by generating any number of TransformGeo nodes - ala Houdini's CopySop or Maya's Duplicate Special

GeoToPoints

Contributed by Mads Hagbarth Damsbo

Turn any Geometry into a pointcloud.

Image2Geo

Contributed by Harvey Goodall

Significantly faster way of generating a displaced card. Equivalent to using displacegeo (rgb absolute), but much much much faster. I wroite this for processing bulk 4k displaced cards.

ImagePlane

Contributed by Nikolai Wüstemann

Put your input on a 3D Card at a certain distance from the camera. Helpful to quickly track a roto or a patch into your shot using the shot camera.

ImagePlane3D

Contributed by Riley Gray

Allows the user to project an image onto a card with full rotation control much faster than using a full scanlineRender 3d setup with the ability to adjust rotoshapes and such after the transform has been applied. Requires NumPy.

in_3dMirror

Contributed by Luca Mignardi

Create specular copy of the main Camera respect of a card(mirror plane) to produce mirror reflections.

Inverse_Axis

Contributed by Riley Gray

Computes the inverse 4x4 transformation matrix for 3D objects in nuke using tcl for speed.

iZ_Projector

Contributed by Ian Zainea

This node is a simple Project3D setup contained in one node. It gives you options to quickly switch between a matchmove set up and a stabilize set up, and choose/change the reference frame.

jvh_LaserFire

Contributed by Johan van Huyssteen

Laser Fire, tracer bullet fire generator in 3D.

k_nFresnel

Contributed by Nicolas Gauthier

Create a fresnel from world normal data.

k_pMatte

Contributed by Nicolas Gauthier

Create a matte based on position data.

k_pNoise

Contributed by Nicolas Gauthier

Create noise/pattern based on position data.

k_pProjection

Contributed by Nicolas Gauthier

Cameramap a texture on a position data.

k_pRamp

Contributed by Nicolas Gauthier

Create a gradient based on position data.

k_pStickyProject

Contributed by Nicolas Gauthier

Project a texture based on a position data.

Ladybug

Contributed by Gerardo Schiavone

Full procedural Ladybug rigged, auto textured and animated in nuke. 'Experimental'

lightgrid2

Contributed by Jonas Almeida

Create and control any number of lights at the same time.

LM_Pnoise

Contributed by Moniviphouset Phann

A neat little Nuke gizmo for creating noise from your position pass. You can add noise into 3 separate channels (RGB) so you can have 3 separate noise profiles for maximum flexibility.

Locometry

Contributed by Kim Ranzani

Locometry allows you to snap Locators (axis) to the vertices of a Geometry for a given frame range.

MaskMe

Contributed by Ivan Sorgente

Simplify the roto of non-organic objects, 3D stabilizing and reversing the stabilization in one go.

MirrorDimension

Contributed by Tony Lyons

Allows you to easily render Planar Reflections from a Mirror Card's Perspective

MirrorGeometry

Contributed by Nicolas Großmann

mirrors an input geometry based on a card (like a mirror plane)

mixture_cam

Contributed by seargeant compsley

Plug in two cameras, get one mixture cam! For blending between camera tracks and that

MK_AxisFromPosition

Contributed by Mateusz Krzastek

Generates an axis based on a sampled value of a World Position Pass

MM_AdvancedReflection

Contributed by Mohamed Mamdouh

Converts any 3D render into mirror reflects the whole environment of any shot using the normals pass only.

mScatterGeo

Contributed by Mark Joey Tang

mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.

NotMassive

Contributed by Daniel Harkness

'I can't believe it's not Massive!' A crowd generator for nuke.

nSoftClipRender

Contributed by Chetal Gazdar

Gizmo give you the facility to soft transition between 3D plate/object when your camera travel through 3d space.

NukeToAEOpticalFlares

Contributed by Johan Romero

This gizmo corvert a 3d data to 2d position, create AE keyframe data. to work with Optical Flares.

Obselete

Contributed by Corentin Fievet

Allows you to parent any 3D (Geo, Cam or Axis) to any 3D without any offset/jump occurring when linking them (child keeps its position at a ref frame).

Organic_Pmatte

Contributed by siva kumar

Organic p matte is similar to traditional organic edge for a roto mask, with this gizmo you can create organic edges to your p_matte. For this to work you need to have restP/Pref pass. Hope you'll find it useful

origami

Contributed by Mark Joey Tang

Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.

P_Mask

Contributed by Anish Saha

Takes the Position Data from the render and let's you create a mask for a region using a shape. Allows the shape to be a sphere or a cube. I have added options to change the overlay color so its prominent.

Parallax Creator

Contributed by Arnau Barrabeig

This tool allows to create an auto parallax layered setup.

ParentConstraint

Contributed by Henrique Moser

Create parent child relations between a parent axis and a child axis or camera.

Particles2

Contributed by Frank Rueter

primitive particle node

Pixels2Position

Contributed by Elias Saliba

Get 2D and 3D positional data automatically from a tracked plate.

PN_Matte

Contributed by Adrian Herr

Pick points in viewer and extract a 3D matte based on its position data or normal direction.

Point_Projection

Contributed by Riley Gray

For use with Mads Hagbarth's point render collection of tools. Allows you to project a texture onto the point cloud (useful for live action work).

PointCloudTrack

Contributed by Pranjal choudhary

Gizmo to generate tracks out of Nuke's native point cloud or any geometry by sampling values from the viewer.

PointPositionMask

Contributed by Cameron Carson

A nice tool to select a chunk of pixels in 3D or 2D based on their XYZ coordinates from a World Point/Point Position Pass.

PolyCamera

Contributed by Frank Rueter

renderable camera geometry

PositionConverter

Contributed by David Teichert

A tool to convert position data from 3D to 2D

ProjectionBuddy

Contributed by Hiram Gifford

Project images into World Position/Pref to replace textures, screens or create complex masks

PworldToTrack

Contributed by mohsin kazi

PworldToTrack Gizmo Use : - Extract quick 2d tracks from PWORLD pass for CG elements. - Extract Roto, Tracker or Cornerpin Nodes with baked animation.

PworldToTrack

Contributed by Mohsin kazi

PworldToTrack Gizmo Use : - Extract quick 2d tracks from PWORLD pass for CG elements. - Extract Roto, Tracker or Cornerpin Nodes with baked animation.

RayDeepAO

Contributed by Mark Joey Tang

A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.

Reconcile

Contributed by Nikolai Wüstemann

Like Reconcile3D, but live and minimal.

reconcile3DPro

Contributed by Luke Inderwick

Convert multiple 3D points to 2D tracker points really fast!

Reflection 3D

Contributed by Alexey Kuchinski

Using the Environment reflection to create reflection reacting on the camera and reflected object movement and reflecting other objects in the scene

ReflectionBuddy

Contributed by Hiram Gifford

The ReflectionBuddy is used to project 2D images onto Normals, or NRef data, without the need for geo exports

RefPosProject

Contributed by Riley Gray

Project a texture onto the rest position pass of rendered CG elements. Will stick to animation.

Reframing_2D

Contributed by Zhongyan Dai

Transfer 2D reposition data to a new Cam, maximizing the usage of cg render with proper framing

Render 3D

Contributed by Finley McNeilage

A streamlined Scanline Renderer with more controls.

Render Tool

Contributed by Finley McNeilage

Out of date

ReprojectVZ

Contributed by Constantin von Zitzewitz

A simple but very useful tool to reproject images onto a geometry, either as a projection or a 3D stabilization, all with one single node

RotateNormals

Contributed by Hakan Blomdahl

Rotate Normal data

S_Volume

Contributed by Scott Coates

S_Volume_ is a 2.5D card based volume box generator that takes a read node as it's input. The gizmo outputs a scene node that can be plugged into a scanline renderer. You can also set random rotation / scaling parameters and noise based distortion that can be developed using parameters in the UI.

SceneDepthCalculator

Contributed by Mark Joey Tang

Calculate the depth value from camera to target object. Apply the result to any depth tools, such as rack defocus, deep nodes. I also used this to propagate multiple shots to keep consistency.

Simple Subsurface Scattering

Contributed by Mads Hagbarth Damsbo

Create a cute, simple, subsurface scattering approximation using this node.Sub

SkyDome

Contributed by Balaji Ramachandria vasudevan

This tool is to project Sky,with replacing match move camera and reposition it with center at sky .It also have features to position and rotate the sky along with exposure and motion blur added value .

smoothCam

Contributed by Simon Moreau

Smooth a given camera

SmoothCamera

Contributed by Ramón Cervera

It serves to smooth camera movement

SnapAndMove_v01_MiLo

Contributed by Michael Loithaler

Snap&Move v01 - Snap pivot of any geo to bottom, center, top - Move geometry to any vertex, origin - Option to create a linked transform to use sliders for 3D rotation.

SpaceTransform

Contributed by Adrian Herr

Transforms position and normal passes between camera and world space.

SSMesh

Contributed by Mark Joey Tang

Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.

StereoCamera Gizmo

Contributed by Mark Holman-Harris

Stereo Camera Gizmo for Nuke with simple slider controls for convergence and seperation plus additional inputs for adding geo for camera projection.

SW_CameraShake3D

Contributed by Stephen T.Y. Wong

The SW_CameraShake3D gizmo is a Camera node with a 'CameraShake' tab that allows you to adjust the amplitude, rotation, frequency and octave in 3D space.

SW_TargetCamera

Contributed by Stephen T.Y. Wong

SW_Target Camera

tracker2Camera2

Contributed by Howard Jones

A quick and dirty camera tracker. Converts a single track into a 3D move.

TrackingConverter

Contributed by masahiro teraoka

Covert 'camera tracking' to 'object tracking'

TrigoBird

Contributed by Chetal Gazdar

Fully Controlled 3D Bird specially design for flock animation.

TX_3DRays

Contributed by Tomas Lefebvre

Simulate 3D volume rays.

TX_Fog

Contributed by Tomas Lefebvre

Create a 3D fog

Unify3DCoordinate

Contributed by Mark Joey Tang

Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.

UV Render

Contributed by Andrea Geremia

Extract and manipulate easily the UV in Nuke

UVEditor

Contributed by Mark Joey Tang

UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.

V_3DAxis

Contributed by Victor Perez

3D Axis geometry for testing camera tracking / match move

V_TrackingCones

Contributed by Victor Perez

Cones for testing camera tracking points

VertigoCamera

Contributed by Frank Rueter

Camera with vertigo controls.

Volumizer

Contributed by Rich Frazer

A tool for creating fake volumetric smoke in Nuke.

vPlanarProjection

Contributed by Vit Sedlacek

Smart, better and faster Reconcile3D node.

W_SuperNormal

Contributed by Wes Heo

W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.

ZCard

Contributed by Frank Rueter

extract 3D position from camera and depth channel

No tools match your filter criteria.