Get 2D and 3D positional data automatically from a tracked plate.
A basic 3D bird with flap and texture control built in Nuke
Finding position in 3D space based on Geometry,World position pass, Deep or manual method. Reconcile 3D position to CornerPin and Roto node
Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.
Snap&Move v01 - Snap pivot of any geo to bottom, center, top - Move geometry to any vertex, origin - Option to create a linked transform to use sliders for 3D rotation.
Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.
Calculate the depth distance between animated or non-animated axis/geo and camera. It is useful for any depth setup and make it automatic, such as creating rack focus, DOF on moving object, DeepCrop, create holdout in Deep, clip zdepth pass, analyze the depth for the shot to drive any 2D setup in template, etc.
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
Creates a simple Camera Geometry inside of Nuke for your breakdowns (renderable camera).