Finding position in 3D space based on Geometry,World position pass, Deep or manual method. Reconcile 3D position to CornerPin, Transform and Roto nodes.
UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.
mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.
Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.
Plug in two cameras, get one mixture cam! For blending between camera tracks and that
A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.
Laser Fire, tracer bullet fire generator in 3D.
Get 2D and 3D positional data automatically from a tracked plate.
A basic 3D bird with flap and texture control built in Nuke
Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.