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(0)
Contributor: lamakaha

18.39 Kb

Finding position in 3D space based on Geometry,World position pass, Deep or manual method. Reconcile 3D position to CornerPin, Transform and Roto nodes.

09 Jul 2020
2782
(1)
Contributor: xmjtx

1,365.61 Kb

UVEditor is simplify the steps of create uv tile or udim setup in nuke, provide the visual of uv tile in uv space of the geo, export udim texture, extract mattepainting projection in udim, paint fix the texture and map it back to the geo.

28 Apr 2020
405
(1)
Contributor: xmjtx

29.49 Kb

mScatterGeo supports scattering on geo's vertices, faces and density map in nuke. 2 rotation types availble, 'look At' and 'normals' . Variation of size, rotation, texture and instance geo can be set.

28 Apr 2020
234
(0)
Contributor: adrianpueyo

3.27 Kb

Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.

05 Apr 2020
122
(0)
Contributor: seargeantcompsley

1.22 Kb

Plug in two cameras, get one mixture cam! For blending between camera tracks and that

09 Jan 2020
37
(0)
Contributor: xmjtx

4.97 Kb

A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.

05 Jan 2020
34
(0)
Contributor: jvanhuys

8.28 Kb

Laser Fire, tracer bullet fire generator in 3D.

22 Dec 2019
105
(0)
Contributor: saliba.elias

21.78 Kb

Get 2D and 3D positional data automatically from a tracked plate.

18 Dec 2019
92
(0)
Contributor: muzza.wood

92.05 Kb

A basic 3D bird with flap and texture control built in Nuke

03 Dec 2019
134
(0)
Contributor: xmjtx

94.73 Kb

Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.

09 Nov 2019
309
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