ingiParent3D v1.8


 
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Contributor: Corentin Fievet
Allows you to parent any 3D (Geo, Cam or Axis) to any 3D without any offset/jump occurring when linking them (child keeps its position at a ref frame).
Requirements:
14.0, 13.2, 13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11 or later
Linux, Mac, Windows
16 Jun 2023
64

The child is the main object, and will follow the movement of the parent.

What's the point? If you have carefully positioned a card at frame 1023, for example, and want to parent it to an animated axis, you don't want your card jumping in another position when parenting. It can also be a cam or a geo, whether it is the parent or the child.

This node runs live but it will allow you to bake it and also export a baked axis soon. 

Having a live parenting tool can be useful if you are constantly modifying the animation of the parent or child and don't want to rebake everytime. However the fact that it is live is also heavier and less stable, so at the moment this node is overkill for very simple parenting. It is useful for complex animations that are constantly being changed by layout for example, requiring regular updates in large quantities.

What is live? The animation curves in both the parent and child can be changed without re-baking anything, the rest requires baking. 

Keep in mind that nothing will happen at the ref frame, which is the whole point. So, if you move your parent without setting any anim key, the child will not follow it. That's because if there is no animation, it is as if every frame was a ref frame.

It is also possible to invert the movement of the parent, and in effect 'stabilize'. Which can be useful when dealing with complex camera projections.

It searches the values all the way upstream, so keep the parent node disconnected! The parent should have only one node as an input.

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Comments   

 
0 # Thomas Vu 2023-06-05 04:07
Do you have any video ?, I dont know how to make it work
 
 
0 # Corentin Fievet 2023-06-07 07:22
Not yet! I will make one as soon as this node has some of the additional features I want it to have.
In the meantime, let me know what you aren't able to do exactly?
As an example, if you have an axis rotating and you want a card to follow it's rotation, just plug the axis to "Parent" and the card to "Main3D". Choose your reference frame and then press the main button. With your viewer connected to ingiParent3D, the card will now follow the axis, while keeping the same position it had on that ref frame.
 

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