Snap&Move v01 - Snap pivot of any geo to bottom, center, top - Move geometry to any vertex, origin - Option to create a linked transform to use sliders for 3D rotation.
Calculate the depth distance between animated or non-animated axis/geo and camera. It is useful for any depth setup and make it automatic, such as creating rack focus, DOF on moving object, DeepCrop, create holdout in Deep, clip zdepth pass, analyze the depth for the shot to drive any 2D setup in template, etc.
Unify all the 3D transformation nodes into one single coordinate value. Snap vertex supported animation, shifted pivot, and able to export translation and rotation.
Creates a simple Camera Geometry inside of Nuke for your breakdowns (renderable camera).
Extract and manipulate easily the UV in Nuke
Initial intention of 'Origami' is a *just for fun* tool. Since the tool involved many setup. Then I start to build it for practical usage. It helps to build geo patch for scatter objects or form a new UV, re-build a messy wireframe photoscan geo, clone a high-end geo to low-end geo for patch or 3D reference, and also able to create interact animation. v1.2 added tangent for geo smoothness.
mirrors an input geometry based on a card (like a mirror plane)
Project a Lat Long still image or image sequence onto any geometry in the scene
2D image projected on a 3D sphere
W_SuperNormal generates a surface angle based matte using Normal AOV with a simple picking method and intuitive horizontal/vertical manual rotations.