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Contributor: [email protected]

172.12 Kb

Extract and manipulate easily the UV in Nuke

12 Jun 2019
438
(1)
Contributor: Lacrau

6.63 Kb

Creates a simple Camera Geometry inside of Nuke for your breakdowns (renderable camera).

08 Jul 2019
163
(0)
Contributor: xmjtx

94.73 Kb

Using Position, depth or deep data to convert screen space mesh. Since pointcloud is pixel base 3D coordinate data, and it changes on every frame. So SSMesh helps to convert those data to vector data and process any vector tools.

09 Nov 2019
583
(0)
Contributor: adrianpueyo

2.90 Kb

Camera that apart from the matrix also has the Projection tab with the values from the upstream Camera that it's connected to.

18 May 2021
495
(0)
Contributor: Kirito23

13.54 Kb

Snap&Move v01 - Snap pivot of any geo to bottom, center, top - Move geometry to any vertex, origin - Option to create a linked transform to use sliders for 3D rotation.

01 Oct 2019
215
(0)
Contributor: muzza.wood

92.05 Kb

A basic 3D bird with flap and texture control built in Nuke

03 Dec 2019
383
(0)
Contributor: saliba.elias

21.78 Kb

Get 2D and 3D positional data automatically from a tracked plate.

18 Dec 2019
786
(0)
Contributor: jvanhuys

8.28 Kb

Laser Fire, tracer bullet fire generator in 3D.

22 Dec 2019
306
(0)
Contributor: xmjtx

4.97 Kb

A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.

05 Jan 2020
74
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Contributor: seargeantcompsley

1.22 Kb

Plug in two cameras, get one mixture cam! For blending between camera tracks and that

09 Jan 2020
286
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