RayDeepAO v1.1


 
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Contributor: Mark Joey Tang
A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.
Requirements:
12.0, 11.3, 11.2, 11.1, 11.0, 10.5, 10.0 or later
Linux, Mac, Windows
05 Jan 2020
34

I have this setup while creating Deep2VP's demo and would like to share. A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.


 

gizmo

inputs :

cam
connect with camera node

bg
define the output resolution

msc
stand for 'main scene', which is the pirmary geo(s) to render AO. Input can be a single geo or a scene node connected to multiple geos.

ssc
stand for 'sub scene', which is setup non-renderable geo(s) but they interact with the pirmary geo(s). Input can be a single geo or a scene node connected to multiple geos.

msc_tex
stand for 'main scene texture'. This input will be use when 'use texture' checked. texture required in UV space.

output :

Output is in deep format. If output vector is checked, position and normal data is also in deep format.


 

example :

This is a basic setup

AO

 

Create all in layers, so the main scene can interact with other geos but not holdout by them.

setup

layers

layers

DeepMerge layers

AO comp

 

 

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