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12.0, 11.3, 11.2, 11.1, 11.0, 10.5, 10.0 or later
Linux, Mac, Windows
I have this setup while creating Deep2VP's demo and would like to share. A setup to render Ambient Occlusion from Geo to deep format, able to set non-renderable objects.
connect with camera node
define the output resolution
stand for 'main scene', which is the pirmary geo(s) to render AO. Input can be a single geo or a scene node connected to multiple geos.
stand for 'sub scene', which is setup non-renderable geo(s) but they interact with the pirmary geo(s). Input can be a single geo or a scene node connected to multiple geos.
stand for 'main scene texture'. This input will be use when 'use texture' checked. texture required in UV space.
Output is in deep format. If output vector is checked, position and normal data is also in deep format.
This is a basic setup
Create all in layers, so the main scene can interact with other geos but not holdout by them.