aov_krakout v3.0


 
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Contributor: Daniel Harkness
Creates a tree of lightgroups or illumination passes and recombines them.
Requirements:
11.0, 10.5, 10.0, 9.0, 8.0, 7.1, 7.0 or later
Linux, Mac, Windows
17 Sep 2018
135

Creates a tree of lightgroups or illumination passes and recombines them.

Controls:

krackout to: (direction) - break out tree to left or right

x grid units: (x_space) - this is the amount of horizontal working space generated between each aov

y grid units small: (y_space) - vertically space out dots and shuffles Y grid units

y grid units large: (y_space_large) - this is the amount of vertical working space generated

aov pattern: (match_pattern) - Uses a wildcard system for searching aov layers. Comma deliniated. AOVs will vary depending on show and facility. Examples:

  • *group*,*emission* - use this to brea out aovs if they contain the word 'group' or 'emission'
  • *coat*,*dir*,*spec*,*sss*,*mission* - an example to break out standard Arnold Render aovs
  • !*color*,*diffuse* - would return 'difuse_direct','diffuse_indirect' if there were the channels 'diffuse_direct','diffuse_indirect','diffuse_color' in the available channels

krakout! (krackout) - Breakout that the nuke tree.

 

aov krakout screenshot

Creates a tree of lightgroups or illumination passes and recombines them.

Controls:

krackout to: (direction) - break out tree to left or right

x grid units: (x_space) - this is the amount of horizontal working space generated between each aov

y grid units small: (y_space) - vertically space out dots and shuffles Y grid units

y grid units large: (y_space_large) - this is the amount of vertical working space generated

aov pattern: (match_pattern) - Uses a wildcard system for searching aov layers. Comma deliniated. AOVs will vary depending on show and facility. Example:

-> *group*,*emission* - use this to break ot lightgroups if they contain the word 'group'
-> *coat*,*dir*,*spec*,*sss*,*mission*

krakout! (krackout) - Breakout that the nuke tree.

 

 

This is free and unencumbered software released into the public domain. Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means. In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information, please refer to http://unlicense.org/
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Comments   

 
# yuri carrara 2018-11-29 18:12
this is very nice! do you think it's possible to add a leftover pass?
In order to get it, my idea would be to take(plus) all the shuffles together, then subtract the rgba by them.

it will be great to get an identical image at the end of the aov breakout
 

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