CameraNormals v1.0
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Contributor: Nikolai Wüstemann
Converts world-normals to camera-normals or outputs a respective facing ratio mask.
Requirements:
12.0, 11.3, 11.2, 11.1, 11.0, 10.5, 10.0, 9.0, 8.0 or later
12.0, 11.3, 11.2, 11.1, 11.0, 10.5, 10.0, 9.0, 8.0 or later


The Gizmo lets you convert your CG worldspace normals to cameraspace normals.
As the blue component of cameraspace normals is often used as a facing ratio, you also have the option to directly output the mask.
In addition you have some control about the facing mask falloff (Simple or Biased), that is driven by an exponential expression.
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