Quick and dirty lens aberration gizmo, use as a starting point to create more true to life lens simulations.
Sharpening within Log colourspace.
Compute normal based on luminance value.
Removes stray pixels from the alpha channel of your matte
Blurs just color information on the image.
Use this node to add camera motion blur to an element.
The ExponBlur blurs an image with an exponential falloff based upon an alpha.
Applies an effect similar to a TV interference
Remove with just a roto, markers and wires
Analyze the changing focus values of a plate, and bake out to an animated Defocus node.