his fixes the issue when your background color is anything other then black. Just pick whatever color the guys in 3d or matte painters gave you and Walla! the funky color fringe is now gone. 1.0.2 Added an sRGB knob to do the operation in sRGB instead of linear.
Merge
AEPremult
Contributed by Deke Kincaid
Arvid_CopyMatt
Contributed by harsh gupta
Its Combination of copy and premult node
BBox buddy
Contributed by Johnny Chan
A simple node that can set all your Merge or Keymix nodes bounding box to (A, B, union, intersection).
Breakdown_Accordion_v01
Contributed by Garkay Hu
Breakdown_Accordion is a tool that can make some shot's breakdown, max layers are 20.
Cg_Merge
Contributed by Erjon Sadiku
Auto compositing -Connect a CG element in 'A' input -Connect a BG plate in the 'BG' input Attribute Effects 1- Haze Effect 2- Control Colors (Balance Forgraund) 3- Re-Grain 4- Transform (Forgraund) 5- Motion Blur 6- Merge Control (Balance Background ) 7- ReTime
cm_batchonly
Contributed by Chris McCrowe
This is a switch that use a $gui expression to bypass process heavy nodes until render time.
cm_switch
Contributed by Chris McCrowe
A switch that changes color
ContactSheetAuto
Contributed by Tony Lyons
Contact Sheet that Automatically resizes according to number of inputs. Inspired by Ben McEwan's blog post.
FZ_wipe
Contributed by farhad zamani
wipe transition for create breakdown in nuke
GUIorRender
Contributed by David Schnee
GUI or Render - return inputs in the UI or at Render time.
L_Fuse
Contributed by Justin Johnson
Fuse is a replacement for the merge(over) node.
L_Icolor
Contributed by Justin Johnson
Icolor will apply the hue information from the A input to the B input.
L_SwitchMatte
Contributed by Justin Johnson
Grabs the alpha channel from the A input and premultiplies it to the B input.
MagicMerge
Contributed by Rachel Dunn
Merge tool which adds edge scatter and contamination to achieve a more optical effect.
MathMix_v1
Contributed by quentin vien
Copy Merge Node using Math expression to drive the mix. (Random, Noise, Sin, Triangle, Square, Sawtooth, Bounce, Blip, Sineblip)
Merge Lightwarp (Fibonnaci method)
Contributed by Luan KOLB
Merge LW is an upgraded merge node featuring a Fibonacci-based lightwarp for smoother, more natural edge wrap. It includes additional controls beyond a standard Merge, offering more refined and flexible blending options.
MergeWrap
Contributed by Christian Huthmacher
Just a Merge Node with a built in Light Wrap
MM_MergeClips
Contributed by Mohamed Mamdouh
Automatically Merges different clips to be one clip with full control for each clip.
mtEdgeMix
Contributed by Miguel Torija
Allows you to mix the edge of a target element with a BG element.
npremult
Contributed by Chetal Gazdar
It may sometime happen that you render your scene with some colored background. With this kind of image there is always an issue with edge while doing pre-multiplication. Through this Gizmo you can easily deal with this kind of problem.
pixelate transition
Contributed by Alberto Diaz Moyado
pixelate transition
Rack Defocus
Contributed by julian van mil
A rack defocus between FG and BG with highlight blooming and merge controls
RGB_light
Contributed by Chetal Gazdar
RGB_light gizmo provides facility to Compose RGB light pass (directIrradiance) to Diffuse pass.
RGBAMerge
Contributed by Will Heath
A handy tool for those who want to isolate or combine multi matte and ID passes channels quickly. Has also been updated with the feature to select the desired merge operation.
SK_Merge
Contributed by Sean Kalra
Merge node with an option to input the first and last frame to have it on.
SoftMerge
Contributed by Guillermo Algora
A Merge node that offers an edge transition function (fade) along the A & B contact point. Its function is to avoid a hard edge on those operations that typically output it (e.g. max, min, etc.).
Stoplight
Contributed by J Bills
A simple switch node that changes color from green to red as it's switched from 0 to 1.
T_OverStack
Contributed by Petar Tsonev
Stack merges with an 'over' operation to create better looking thicker smoke.
TNT_MaskAll
Contributed by Michael Habenicht
Simple Gizmo to mask, stencil, in or out ALL channels of a stream with a selected channel
Ultimerge
Contributed by Taran Spear
A merge node with added integration options.
Unmerge
Contributed by Oliver Daniels
Undo a merge "over" operation using your merged layers and the A input.