3D Histogram | v2.0 |
Created on: 17/02/2011
Updated on: 17/02/2011
Downloads: 647
Updated on: 17/02/2011
Downloads: 647
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3D Histogram v2.0

This plugin takes and image as an input and display image histogram information in the 3d viewer.
The histogram can display:
Luminance
Hue
Saturation
Value
Temperature
Magenta
Intensity
Custom Channel (e.g. Depth)
Enjoy
Bryan 'fox' Dunkley (www.slyfoxfx.com)
Comments (25)
Bryan Dunkley
said:
|
... Hi guys, The upload system is still in the works. i.e. ironing out the tweaks. To get the latest builds in one zip file download this file. http://www.slyfoxfx.com/_dev/sf_3D_Histo.zip |
Oskar Larsson
said:
|
... Oh, that is just awesome, looking forward to try it out on my os x system. Thanks !! |
Vincent Poitras
said:
|
... cool...Always wondered how to map points like that in 3d (like to positiontopoint) Any clue where I could get started? |
Bryan Dunkley
said:
|
... check out the NDK and the examples. Draw3D was particularly useful for this plug-in. Get to know OpenGL as well; as Nuke uses this in its 3d display. Oh and make sure you know C++ through and through! :) |
Vincent Poitras
said:
|
... Great thanks!....in the mean time is there any chance you compile a 64 bit mac version? |
Shane Holloman
said:
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... Hey Bryan, big thanks for the update - seems the 6.2 OSX version won't render up here. I have no problem with the 6.13 version though.... thoughts? |
Bryan Dunkley
said:
|
... Very strange...I will have a look at my mac version because linux version is working fine. will post here if I resolve the issue...thanks for reporting it. |
Jerome Foucout
said:
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... very usefull, thanks Bryan! it's working with 6.2 and win 32? I have a problem with DDimage.dll.. :( |
Hernan S
said:
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... nevermind is working ... there is anyway to visualize this or input into a scanline render or 2D ... so it can be use for other stuff? |
Bryan Dunkley
said:
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... Histogram v2 has overlays so you can view a specific range in the 3d viewer. |
Elias Ericsson Rydberg
said:
|
... Great plugin! I've thought about writing it myself but as it turns out I did not have to. The menu.py didn't work at first, but when I added a path to my plugin folder in the init.py I got it working. And as Hernan S says, if you could feed the generated 3D points into an ordinary 3D scene you could get some cool effects! |
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