GeoPoints

 v1.4

Quickly snap an Axis or a Card to a geometry vertex
Author
Ivan Busquets
Created on: 06/09/2011
Updated on: 06/09/2011
Downloads: 509
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Quickly snap an Axis or a Card to a geometry vertex

Usage: Connect a GeoPoints node after the scene/geo you want to snap an Axis/Card to.
Use the node's properties to change the color of the handles, or choose whether vertices should always be shown or not.

If 'always show' is unchecked, then holding down the Shift key will make the vertices visible.

Click on any vertex handle to reveal a context menu.

From the menu, choose to create an Axis or a Card, for a single frame or for a given frame range if you want something that sticks to animated geometry.

Comments (22)

Frank Rueter said:

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brilliant, thanks dude!
June 10, 2010

Erik Winquist said:

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this is rather choice! any chance you could post a version for 6.1?
December 01, 2010

Ivan Busquets said:

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There you go!
I'll see if I can upload the source for that sometime soon.
;-)
December 01, 2010

David Schnee said:

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This is fantastic, thank you.

Wishful thinking... It would be great to be able to select say 4 verts and create cornerPin from it. :)
December 10, 2010

Viktor Daniel said:

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win64 and linux64 version for Nuke 6.2 pleeeeaseee
January 08, 2011

Matt Mustermann said:

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yeah - looks great - do you plan to release a winx64 version?

hope so
br mayanic
January 16, 2011

Ivan Busquets said:

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Hi,

Sorry it took so long.

There's now Mac64 and Win64 versions for Nuke 6.2.
Linux64 should follow shortly...

Ivan
January 31, 2011

David Schnee said:

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Linux 64 6.2? :)
January 31, 2011

Ivan Busquets said:

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Should be there now (or as soon as the upload is approved)

With regards to your previous suggestion to select 4 points and get a CornerPin out of it:
To get a cornerpin you would need to have a camera input as well, so you can map the points to screen space.
I think it's easier to just create the 4 points you want, and then use a Reconcile3D to get your screen coordinates, and make your cornerpin from that.

Selecting multiple points is something I would like to do, though...


January 31, 2011

Matt Mustermann said:

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hey guys,
after digging into python and getting somekine comfortable with it i just wanted to try geoselect - but that's now a plugin with .dll extension under windows.
i tried to copy it to my nuke folder - but nothing chanes

sry for the noob question
but how do i get it to work

br matt
February 01, 2011

David Schnee said:

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Thanks for the Linux update Ivan!

Regarding the cornerPin, yeah that's the process to get it, going to try and figure out a way to automate it though... :)

Cheers,
February 01, 2011

Ivan Busquets said:

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Matt,

GeoPoints is a separate node. You'll have to add it to your script. Once you've added it to your nuke folder, you should be able to create one with nuke.createNode('GeoPoints'), or from the nodes toolbar, do Other->All Plugins-> update, and then you'll have it available to create by tabbing & typing the name of the node in the DAG. Check the manual if you want to add it to the nodes toolbar.

Hope that helps.
February 01, 2011

Ivan Busquets said:

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David,

If you want to automate the creation of the CornerPin, I would suggest having your 4 points and a camera first. Then have a look at the nukescripts.snap3d python module.
Specifically, you could use nukescripts.snap3d.cameraProjectionMatrix() to get your camera projection matrix, and then use that to project your 4 points onto 2D coordinates.
Have a look at nukescripts.snap3d.projectSelectedPoints() (which uses selected vertices from the viewer) for an idea on how to do that.

Cheers,
Ivan
February 01, 2011

Matt Mustermann said:

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hehe
yessssaaa


thx
February 01, 2011

Esteban Estrago said:

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Hi Ivan,

This looks like it will be a huge help and I hate to ask but is it possible to have a version that works on OS X with Nuke 6.1v2 64bit ? I hope its not too much trouble.

ee
March 20, 2011

Ivan Busquets said:

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Hi Esteban,

Just added a Mac OS, Nuke 6.1 64 bit version.
Unfortunately I couldn't update it as version 1.1 of the uploads, so it shows as 1.3

Hope that works for you.

Thanks,
Ivan




March 22, 2011

Esteban Estrago said:

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Thank you Ivan !

I appreciate you taking the time to make this new version.

Made my day.

ee
March 22, 2011

Micah Henrie said:

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This is great. Any plans to release 6.3 builds (or the source code:)?
July 18, 2011

Ivan Busquets said:

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Sorry for the wait everyone.
Linux64 and Mac64 builds for 6.3, as well as the source code, are now uploaded.

Please keep in mind that this is rather old code, and there's probably better ways to handle this in the NDK now.

I wanted to give this an update before releasing the source, but I don't think I'll be able to do so in the near future, so here it is now. Feel free to make any changes and please share any ideas/improvements.

Ivan
September 06, 2011

Shervin Shoghian said:

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Very Awesome, thanks Ivan.
September 06, 2011

Leeford Planas said:

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How to install this plugin??
October 11, 2011

Neil Scholes said:

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Hi - please can you upload a 6.3 version for windows?
March 30, 2012

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