GeoPoints | v1.4 |
Author
Ivan Busquets
Ivan Busquets
Created on: 06/09/2011
Updated on: 06/09/2011
Downloads: 509
Updated on: 06/09/2011
Downloads: 509
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Quickly snap an Axis or a Card to a geometry vertex
Usage: Connect a GeoPoints node after the scene/geo you want to snap an Axis/Card to.
Use the node's properties to change the color of the handles, or choose whether vertices should always be shown or not.

If 'always show' is unchecked, then holding down the Shift key will make the vertices visible.
Click on any vertex handle to reveal a context menu.
From the menu, choose to create an Axis or a Card, for a single frame or for a given frame range if you want something that sticks to animated geometry.
Comments (22)
Ivan Busquets
said:
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... There you go! I'll see if I can upload the source for that sometime soon. ;-) |
David Schnee
said:
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... This is fantastic, thank you. Wishful thinking... It would be great to be able to select say 4 verts and create cornerPin from it. :) |
Matt Mustermann
said:
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... yeah - looks great - do you plan to release a winx64 version? hope so br mayanic |
Ivan Busquets
said:
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... Hi, Sorry it took so long. There's now Mac64 and Win64 versions for Nuke 6.2. Linux64 should follow shortly... Ivan |
Ivan Busquets
said:
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... Should be there now (or as soon as the upload is approved) With regards to your previous suggestion to select 4 points and get a CornerPin out of it: To get a cornerpin you would need to have a camera input as well, so you can map the points to screen space. I think it's easier to just create the 4 points you want, and then use a Reconcile3D to get your screen coordinates, and make your cornerpin from that. Selecting multiple points is something I would like to do, though... |
Matt Mustermann
said:
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... hey guys, after digging into python and getting somekine comfortable with it i just wanted to try geoselect - but that's now a plugin with .dll extension under windows. i tried to copy it to my nuke folder - but nothing chanes sry for the noob question but how do i get it to work br matt |
David Schnee
said:
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... Thanks for the Linux update Ivan! Regarding the cornerPin, yeah that's the process to get it, going to try and figure out a way to automate it though... :) Cheers, |
Ivan Busquets
said:
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... Matt, GeoPoints is a separate node. You'll have to add it to your script. Once you've added it to your nuke folder, you should be able to create one with nuke.createNode('GeoPoints'), or from the nodes toolbar, do Other->All Plugins-> update, and then you'll have it available to create by tabbing & typing the name of the node in the DAG. Check the manual if you want to add it to the nodes toolbar. Hope that helps. |
Ivan Busquets
said:
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... David, If you want to automate the creation of the CornerPin, I would suggest having your 4 points and a camera first. Then have a look at the nukescripts.snap3d python module. Specifically, you could use nukescripts.snap3d.cameraProjectionMatrix() to get your camera projection matrix, and then use that to project your 4 points onto 2D coordinates. Have a look at nukescripts.snap3d.projectSelectedPoints() (which uses selected vertices from the viewer) for an idea on how to do that. Cheers, Ivan |
Esteban Estrago
said:
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... Hi Ivan, This looks like it will be a huge help and I hate to ask but is it possible to have a version that works on OS X with Nuke 6.1v2 64bit ? I hope its not too much trouble. ee |
Ivan Busquets
said:
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... Hi Esteban, Just added a Mac OS, Nuke 6.1 64 bit version. Unfortunately I couldn't update it as version 1.1 of the uploads, so it shows as 1.3 Hope that works for you. Thanks, Ivan |
Esteban Estrago
said:
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... Thank you Ivan ! I appreciate you taking the time to make this new version. Made my day. ee |
Ivan Busquets
said:
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... Sorry for the wait everyone. Linux64 and Mac64 builds for 6.3, as well as the source code, are now uploaded. Please keep in mind that this is rather old code, and there's probably better ways to handle this in the NDK now. I wanted to give this an update before releasing the source, but I don't think I'll be able to do so in the near future, so here it is now. Feel free to make any changes and please share any ideas/improvements. Ivan |
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