SSAO | v1.0 |
Created on: 09/08/2010
Updated on: 10/07/2010
Downloads: 502
Updated on: 10/07/2010
Downloads: 502
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Plugin to create a screen space ambient occlusion pass. Needs a world position pass and a normal pass as inputs.
This is my first plugin written in my spare time and is not really tested in poduction environment, so go easy on me. It's probably best to say that the plugin is in beta right now :)
The original idea is not mine, please visit: http://www.gamedev.net/reference/programming/features/simpleSSAO/

Comments (16)
srinivasan CC
said:
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... Such a good tool is it available for 64 bit!! Any chance to see the source code? |
lucien Fostier
said:
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... I'm not the author but I can tell you the source code is downloadable the file is a *.dll but you can open it with your favorite C++ editor and see the source code basically offset the current shading point by a random vector then sample the depth on this offseted point and calculate the distance between the two point, there is also a facing threshold based on a dot product that's why the node uses normal instead of just the depth pass which SSAO is based on |
Sebastian Elsner
said:
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... hey there, this is strange: rename the dll of the source code download to .cpp. Lucien is about right with his explanation. I impelemented this website's idea: http://www.gamedev.net/reference/programming/features/simpleSSAO/ |
Hugh Macdonald
said:
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... I'd imagine that that is what happens when you compile with debug information... It needs the source code in the dll so that it can reference back to where it crashes... |
Colin Kennedy
said:
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... Does this only work for 6.0 or can this work for 6.1? I'm getting the "not a valid Win32 application" error - I use 6.1 64 bit but I'm wondering if it will work for 6.1 32 bit. |
Colin Kennedy
said:
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... I got 6.0 v1 x32 on my laptop and still the same error. I'm starting to think the file is damaged.... |
Colin Kennedy
said:
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... Thank you? Hemanth, may I ask what version of Nuke you used for this plugin? Even for the intended version, I can't get this plugin to work at all. |
hemanth chowda
said:
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... Hi, Colin Kennedy.... I said thankyou because I got the coed.....Now i can do R&D on this particular coed and can be used for someother plugin.... One important secrete I have learnt is ( Just chane the version of the plugin downloaded with whatever version of nuke we are using and it works ) |
Colin Kennedy
said:
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... Oh, I see. I'm actually about to get VS 2005 (it has taken me months to get around to it but I will have it now :D). When you say change the versions, is it something that you have to modify in the code or just when you finally compile the plugin? I don't know much about plugin dev the Nuke. Do you have a useful link that I could use? I'm really interested in learning these things. |
Den Gheiko
said:
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... Please help Plug-in crushes on run. Looks like it compiled for Win32 as mentioned Tried to run it in Nuke 64, Nuke 32 under Win 7(64) and WinXP(32). No fortune (( Please write on the configuration needed for plug. Realy need one Thanks |
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