Package of 3 gizmos : UV Unwrapper, an AfterEffects-like Displacement and an Infinite Texture Offset. Try it now !
Expands the format to match the BBox allowing you to manipulate the pixels hidden beyond format. Then it generates a Reformat/Crop to get back to the original format
add anyTexture Surface Compositing in Nuke
This Gizmo allows you to morph between two plates - jump cuts. Morphing between at least 5-10 frames will produce the best results. This Gizmo works best when the two plates are similar. You can increase the Vector Detail, Strength and Smoothness to get cleaner results.
Generates two x and y positions from two ellipse shapes related to an angle you choose. the angle can be generated manually or randomly.
An expression that creates an stmap. You can adjust the bbox. Thank Fabian Holtz for the tips
An STbased transform tool to bring extra motion into your comps.
An ungrouped set of nodes to do a custom lens distortion effect. I have it setup with a gamma node but you could use a colourlookup or more expressions to tweak it. Transforms from xy to polar coordinates then back via xy to a normalised STMap.
Corner pin upgrade with which you can make offset in all the sides and use reference guide lines. Is implemented in nuke export options. You can export directly from the Nuke traker or Planar tracker.