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(0)
Contributor: iva.busquets

4.36 Kb

An extension to Nuke's "snap" options for animated 3D objects. Based on a selection of vertices, this allows for objects to match the position, rotation and scale of that selection over a specified frame range.

08 Apr 2012
2291
(0)
Contributor: lamakaha

1.33 Kb

Axis node with noise control

24 Aug 2011
127
(0)
Contributor: matt_l

0.58 Kb

Simply creates a Camera, Scene and ScanlineRender and connects them together ready to go. Thanks to Peter Barnes (SMU)

13 Jul 2010
668
(0)
Contributor: jaimex127

2.82 Kb

Bake any Camera Animation and create a new one cleaner.

20 Apr 2020
38
(0)
Contributor: maxvanleeuwen

1.29 Kb

Make a card that is oriented towards the selected camera node, and fit it in its frustum. Can be expression-linked, or placed on one frame.

09 Feb 2019
174
(0)
Contributor: vincentlanger

4.24 Kb

a little python script which creates cards at the position of a moving camera. Also adds a distance expression so that the cards can fade in and out at a specific distance.

13 Nov 2016
226
(0)
Contributor: just2fly

1.90 Kb

automatically centres the pivot point of 3D geometry

12 Aug 2014
472
(1)
Contributor: marcozazza

3.70 Kb

create a Projection Camera connected by expression to the original Camera, and a slider to control the frame from where you are projecting

03 Mar 2012
485
(0)
Contributor: molgamus

1.68 Kb

Project latlong or other maps as six 2K cubic tiles onto your scene geometry with this quick setup.

27 Feb 2012
609
(0)
Contributor: molgamus

1.02 Kb

Render your nuke scene as 6 cubic tiles in a efficient fashion

27 Feb 2012
99
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