An extension to Nuke's "snap" options for animated 3D objects. Based on a selection of vertices, this allows for objects to match the position, rotation and scale of that selection over a specified frame range.
Axis node with noise control
Simply creates a Camera, Scene and ScanlineRender and connects them together ready to go. Thanks to Peter Barnes (SMU)
Bake any Camera Animation and create a new one cleaner.
Make a card that is oriented towards the selected camera node, and fit it in its frustum. Can be expression-linked, or placed on one frame.
a little python script which creates cards at the position of a moving camera. Also adds a distance expression so that the cards can fade in and out at a specific distance.
automatically centres the pivot point of 3D geometry
create a Projection Camera connected by expression to the original Camera, and a slider to control the frame from where you are projecting
Project latlong or other maps as six 2K cubic tiles onto your scene geometry with this quick setup.
Render your nuke scene as 6 cubic tiles in a efficient fashion