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(0)
Contributor: iva.busquets

4.36 Kb

An extension to Nuke's "snap" options for animated 3D objects. Based on a selection of vertices, this allows for objects to match the position, rotation and scale of that selection over a specified frame range.

08 Apr 2012
3867
(0)
Contributor: mjustison

9.17 Kb

Retime Camera node from OFlow or Kronos node.

31 May 2016
1200
(0)
Contributor: jaimex127

2.93 Kb

Bake any Camera Animation and create a new one cleaner.

08 Jan 2024
879
(0)
Contributor: insomniajohn

1.98 Kb

Creates a projection camera with a dynamic label and ability to change the frame your projecting on.

04 May 2011
769
(0)
Contributor: matt_l

0.58 Kb

Simply creates a Camera, Scene and ScanlineRender and connects them together ready to go. Thanks to Peter Barnes (SMU)

13 Jul 2010
731
(0)
Contributor: kanza

1.36 Kb

Snap geometries to vertices. add Locometry.py to your .nuke folder add import Locometry to your menu.py

09 Mar 2022
691
(0)
Contributor: makis

7.33 Kb

Creates a panoramic image out of live footage frames (or just simple coverage maps). Needs a moving camera as input.

10 Mar 2012
691
(0)
Contributor: molgamus

1.68 Kb

Project latlong or other maps as six 2K cubic tiles onto your scene geometry with this quick setup.

27 Feb 2012
671
(0)
Contributor: just2fly

1.90 Kb

automatically centres the pivot point of 3D geometry

12 Aug 2014
578
(1)
Contributor: marcozazza

3.70 Kb

create a Projection Camera connected by expression to the original Camera, and a slider to control the frame from where you are projecting

03 Mar 2012
524
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