This node lets you combine two different transforms and seamlessly blend or animate between them.
Transform
Blend Transforms
Contributed by Johannes Kretschmer
C_SMARTSTABLISE
Contributed by Chris Charlton
Can stablise and matchmove footage using SmartVectors, no more splinewarp matchmoving ;)
Camera Shake 2D
Contributed by Johannes Kretschmer
This node creates a simple 2D transform based camera shake. In addition to nukes inbuild one this node offers a primary and secondary fully customizable camera shake which gives much more human like results. Also it gives global options to control all parameters at once aswell as exluding x,y and rotation individually.
cm_smooth_stretch
Contributed by Chris McCrowe
Built this from the memory of a node I loved at ILM Vancouver. I can remember who made it originally. Thanks for the idea. It is just another stmap warping gizmo expression linked to a ramp. Can we useful if you need a little extra overscan for a camera shake or something.
Crop Advanced
Contributed by Johannes Kretschmer
This node offers all crop options you need. It adapts automatically to its input. So there is no need to come back and hit the reset button manually if anything changes in the script. It can also automatically crop to: + the inputs bounding box and + to a unified bounding box which means that a new bounding box will be created which is as big as the inputs largest overscan numbers in width and height. In addition you get buildin control over the bbox size which can be restrained to maintain the aspect ratio or to add a constant pixel value to all dimensions.
DL_Syn2Trackers
Contributed by Danilo de Lucio
Convert the 2D Trackers from SynthEyes to Nuke.
Iterations offset
Contributed by Jordan Boulais-Richard
multiple transform masked offset
Lens Breathing
Contributed by Johannes Kretschmer
This node lets you create all kinds of lens breathing (spherical and anamorphic) to make your CG renders look more life like. It is meant for full CG scenes with focus shifts.
pointScatter
Contributed by Jordan Boulais-Richard
scatter a iterations of a sprite from a point
Real Camerashake
Contributed by Johannes Kretschmer
This is a collection of real camerashake movements that I tracked from real plates. It can output motionvectors and Export a transforms. Also it can convert a given 2D point into one that has the shake movement baked into its own transform data. This can be useful for adding lensflares after the camerashake.
Reformat Advanced
Contributed by Johannes Kretschmer
This node includes all things you need to reformat/crop your final comp to the desired output dimensions all in one. Also it has a log to lin checker which enables you to use the more aggressive filtering options to get a sharper result without ugly artefacts.
RotoFury // Trackerfury
Contributed by Magno Borgo
These Nuke Toolsets/Scripts will leverage the power of Motion Vectors and allow you to create Trackers and Rotos.
StickIt V2
Contributed by Mads Hagbarth Damsbo
StickIt is a 2D Warp Match-Moving tool, for matchmoving on (from a 2D perspective) non-ridgid surfaces. Require NukeX
Tile Texture
Contributed by Johannes Kretschmer
This node lets you tile textures while increasing the resolution at the same time. This way tiled textures don't decrease in resolution.
Tracker Overlay
Contributed by Johannes Kretschmer
When 2D tracking shots need to be tracked by hand because the tracker can not handle it this overlay can be very useful. Attach it to the tracker to get better check whether your tracker aligns with nearby edges. Also when something is out of focus the bouble line can help a lot to find the actual center of an edge.
Vector Matrix Toolset
Contributed by Mathieu Goulet-Aubin
Basic operators to work on vector3 and 4x4 transform matrices. Each pixel have its own vector and matrix data. Building blocks to create more complete tools.