Deep RSS
7.62 Kb
Smoothing the harsh holdout intersection that occurs when the holdout itself doesn't have enough samples.
1.95 Kb
It's a short-cup gizmo to convert quickly a multichannel layer into a deep image stream by normalising the 'distance form camera' channel output by your 3D render software.
1.14 Kb
Use ZDepth channel to make the Deep image.
2.37 Kb
DeepSlice use the deep channel to select a slice out of the input image.
1.04 Kb
When standard deep merge fails
28.11 Kb
This is a Tool for masking by Position - works parallel with a WorldPosition renderchannel AND Deep + Camera