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(0)
Contributor: satheesh

1.90 Kb

create soft fallOff basedon your matte channel

24 Feb 2012
168
(0)
Contributor: 2byts

3.26 Kb

Converts Bump maps or Displacement maps to Tangent Normals using real displacement.

13 Feb 2012
643
(0)
Contributor: 2byts

4.13 Kb

Blend Normal Maps

13 Feb 2012
161
(1)
Contributor: lordmotz

33.82 Kb

A ramped blur and defocus based on a matte. Much like iBlur or iDefocus in Shake.

30 Nov 2011
4576
(0)
Contributor:

7.46 Kb

pull the rgb edges of an image outwards based on it's a control channel.

29 Sep 2011
6528
(0)
Contributor: satheesh

1.77 Kb

Update shadow Only and mirror checkbox....

12 Aug 2011
1227
(0)
Contributor:

2.12 Kb

Simple edge generation tool based on dilating and eroding the alpha channel

20 Jun 2011
3691
(0)
Contributor: julesvm

13.08 Kb

use fizzle to simulate physical monitor disply patterns and colour corrections

28 Mar 2011
4037
(0)
Contributor: zaj

1.53 Kb

Create an highlight on your layer thanks to his alpha. You can edit the color of your highlight, his offset (x,y // + and -), his blur size and his glow size.

15 Mar 2011
412
(0)
Contributor: scott.chambers

1.63 Kb

Works very much like the Photoshop version.

19 Jan 2011
1526
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