Chroma Spectrum v2.0


 
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Contributor: Aitor A
This tool will help you to add spectrum in your shots. It's better than chromatic aberration because is based in all ranges of color: purple, blue, cyan, green, yellow, orange, red. Forget the basic chromatic aberration based in RGB. This tool works very well in shots with water or under the water. Use it with caustics and it will blow your mind. It works really well with Alexa, Phantom and better with eye fish lenses Hope you enjoy it!
Requirements:
11.0, 10.5, 10.0, 9.0, 8.0, 7.1, 7.0, 6.3 or later
Windows
08 Dec 2021
1278

chromaThis tool will help you to add spectrum in your shots.
It's better than chromatic aberration because is based in all ranges of color: purple, blue, cyan, green, yellow, orange, red. Forget the basic chromatic aberration based in RGB, It's junk.
This tool works very well in shots with water, under the water or with any type of glass. Use it with caustics and it will blow your mind.
It works really well with Alexa, Phantom cameras and better with eye fish lenses if you need to match chromatic aberration Spectrum Gizmo can help you.

Hope you enjoy it!

 V2.0
#fixed problem with Light_Orange layer and skew in transform 42.

spectrum_effect.jpg

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Comments   

 
0 # Andrew Mumford 2018-11-14 00:01
Seems very nice but the green channel shifts as you turn up the effect.
One of the virtues of the old fashioned channel shifting is that you can have your green channel / Luma / position stay constant and have the aberration expand and contract around it.

May not matter for processing whole plates but for matching aberration on an inset it would be great if the position didn't change ...

Just a thought
 
 
0 # Aitor Arroyo 2018-12-03 11:25
I know what you mean. I will study it. Thanks for the feedback.
 
 
0 # Justin Johnson 2018-11-14 19:26
This is very cool.. great job

The ultraviolet mode has an artifact caused by a skew value in Transform42. Removing this value fixes the issue.
 
 
0 # Aitor Arroyo 2018-12-03 11:24
I thought I fixed that, Let me see what I can do. :lol:

Fixed, check V2.0
 

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