Magic key is based on the IBK philosophy but without any alpha. This is like an additive keyer. You can add the desired zones through a merge 'Copy' node. I added a checkbox to get out the Multiply layer as a Rough Alpha channel ^^
Create multiple 3D masks via Position/Pref & Normal data, with a variety of shapes
Create 3D ramps in any direction with Depth/Z & Position/Pref data
A much more powerful and intuitive difference keyer than the stock one in Nuke
Create sphere and cube-shaped mattes from an image with position data.
Create 3D gradient mattes in any direction based on a position image
With this tool you can clean the irregular color of your chroma and make it smoother and easier to key
A collection of 3 different additive keying methods with the option to tint and mix bright and dark parts separately from each other.
A Despill Node
A tool for checking keyed plates and assisting the keying process by finding and displaying areas of the alpha channel that is not completely clean white or black. Also displays alpha values below 0 and over 1.