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Polar Transform
Contributed by Marty Blumen
PolarTransform maps Cartesian ↔ polar, enabling radial edits, cat’s eye bokeh and Petzval-type lenses, high-fidelity resampling, and seam-free polar transformations.
Label Studio
Contributed by Marty Blumen
Nuke Label Studio lets artists visually edit node labels with live preview, formatting tools, and safe, cross-version workflow in Nuke.
Roto Exploder
Contributed by Marty Blumen
Explodes dense Roto nodes into separate nodes to improve performance, organization, and usability while preserving structure and flexibility.
SnapBake3D
Contributed by Marty Blumen
Extract translate, rotate & scale from vertex motion. Track rigid body animation using point cloud alignment, then bake or link to any 3D node.
OCIO Inspector
Contributed by Marty Blumen
Breaks down any OCIO colour space into primaries, transfer function & white point with CIE diagrams, curve plots and colour temperature swatches.
Deep Space Card
Contributed by Marty Blumen
Automatically place a full-frame 3D Card at the correct depth in any Deep comp. Pick a pixel, click generate.
PRef To STMap
Contributed by Marty Blumen
The PRef To STMap Baker is a Nuke tool that generates a motion-vector-based STMap using 3D Position Reference (PRef) passes. By analysing how 3D points on a deforming object move relative to a static "rest" frame, it calculates a UV map (Red/Green channels).
Smart Roto Simplifier
Contributed by Marty Blumen
Roto Simplifier for Nuke cleans dense roto into optimized, production-ready splines with point reduction, baked animation, and non-destructive workflow.
Visual Layer Inspector
Contributed by Marty Blumen
A visual AOV browser for Nuke. Instantly view and select EXR layers via thumbnails. Features a search filter and F4 hotkey support.
Area Light / SoftBox
Contributed by Marty Blumen
Area light with soft shadows for ScanlineRender2. Uses a multi-light grid to produce smooth penumbras from Nuke 17's built-in hard shadow renderer.
UV Projection Sticky
Contributed by Marty Blumen
Locks UVs to a reference frame, stabilising projections on deforming surfaces while fixing seams and artifacts so paint and patches stick cleanly over time... without requiring a 3d model.
DeepThinner v2.0
Contributed by Marty Blumen
Optimises deep data by reducing sample counts via occlusion culling, contribution thresholding, volumetric collapse, and colour-aware Z-merging.
Spectral Lens Aberration Pro V2
Contributed by Marty Blumen
Spectral Lens / Spectral Aberration Pro V2 Physically inspired 7-band chromatic aberration for Nuke. Features Radial, Linear & Spin modes for realistic or stylized optics.
USDSubD - OpenSubdiv Mesh Refinement for USD
Contributed by Marty Blumen
Native C++ OpenSubdiv refinement for Nuke. Bakes Catmull-Clark subdivision into USD meshes while perfectly preserving Face-Varying UV seams.