PNZ Suite v1.5


 
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Contributor: Mark Joey Tang
Convert 3D data passes. Included P2N (PositionToNormal), P2Z (PositionToDepth), Z2N (DepthToNormal), Z2P (DepthToPosition), and Ncam2Nscr (Normal camera to Normal screen space), and ConvertPNZ (self conversion)
Requirements:
12.2, 12.1, 12.0, 11.3, 11.2, 11.1, 11.0, 10.5, 10 or later
Linux, Mac, Windows
27 Nov 2020
439

PNZ s

Video :
https://youtu.be/A7Qzy6lR7t4


Convert 3D data passes. Included P2N (PositionToNormal), P2Z (PositionToDepth), Z2N (DepthToNormal), Z2P (DepthToPosition), and Ncam2Nscr (Normal camera to Normal screen space), and ConvertPNZ (self convertion)

Convert Position/Depth to Normal. It might has a little bit artifact on edges. Try to adjust 'Depth Threshold' for better result. It might not able to get decent result on thin object, such as hair/fur. Depends on the needs.
 
If you use it for relight, try to light it with this pass first, those artifact might not an issue.

Enjoy!


changelog

1.5
global update :
- error detect flip update
- bring back alpha to downstream
ConvertPNZ :
- Normal conversion removed 'fresnel'
P2Z :
- added label of 1/z
  so it easier to read under DAG
Added new node - Ncam2Nscr :
- convert Normal in camera space to screen space
- fresnel moved under this node

1.4
- toolset changed the name to 'PNZ suite'
- a package convert 3D tech passes
  included
  * P2Z ( Position To Depth )
  * P2N ( Position To Normal )
  * Z2P ( Depth To Position )
  * Z2N ( Depth To Normal )
  * ConvertPNZ ( self convertion )
- fixed camera window transformation issue

1.2
- changed camera input to expression link
- fix alpha check
- added support camera window roll

1.1
- Cleanup

1.0
- Convert Position data to Normal

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