Make relights of our footage without needed any render passes. It's especially useful when we try to illuminate smoke or atmospheric elements. An important thing is to adjust the amount of emboss well, depending on the incident light it will have to be negative or positive. we can also adjust the smoothness of our emboss. I hope you liked it.
This Gizmo allowing a simpler way to manage your exr color manipulation. You can directly change your passes throught in affecting your input, without creating shuffle nodes, or adding from and plus merge nodes.
Color matte for Red, Green, Blue, Cyan, Magenta, Yellow, Black, White and where there is any colour information.
AG_Despill is an advance toolset with simple handling that allows you to remove green / blue despill completely. also gives seprate control over tint, saturation, and gain or else you can completely change color you want, also you can have control over mix values.
Make a fake atmosphere pass with the Zdepth information
Analyze a footage with changing light conditions and dynamically equalize a static image to those lighting variations
LumiMatch can match the change in Color from your Bagground Plate on a surface. Great for Logo, tattoo or all other surface placement/Replacement can even handle moving shadows. When you have perfectly remove the logo from the wall, but the change in light reveals your patch. You fixed it with the curvetool, But theres a moving shadow acroos your patch, so you have to roto the shadow and add a grade. Fuck this. use LumiMatch. Connect your patch to B, your ORG plate to Color, Set refference frame and use the detail blur to get the perfect amount of detail.
Dehazes shots in a Lightroom-like fashion. Based on a tutorial by Mads Hagbarth Damsbo
This gizmo is a simple way to Pump up the Colors on a plate for easier keying using different expressions.