UVProject v2.0
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12.2, 12.1, 12.0 or later
Windows
UdimsOffset V2 : Rename : UVProject
UVProject does what UdimsOffset did : get rid of UDIMS in UVMap and allow the users to project directly their input such as the STMap node
UdimsOffset V1
UdimsOffset get rid of UDIMS values offsetting the UVMap. As shown below, UV coords informations are stocked between 0 and 1 but if the geometry contains UDIMS, this create an offset of the values showing the UDIMS positions :
These values will cause problem when using using STMap
This simple Blink remove these Offsets
And put everything back to normal :
This is my first Blink, happy to share it, if you have any amelioration I will be happy to hear from them !
(Seems to not be handled by GPU tho, can't find the solution)