Filter

AL_Defocus (Beta)

Contributed by Loiseau Arthur

A defocus fully controllable by maps, powered by BlinkScript

Antialiasing Recovery

Contributed by Martin Kenzel

A method to restore antialiased edges damaged by image filtering

bilateral_v02

Contributed by Alexandre Bon

Bilateral filter allows you to blur an image while preserving more pronouced details.

BlinkDirBlur

Contributed by Riley Gray

Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.

BlinkScript Median

Contributed by Egbert Reichel

This is a BlinkScript version of nuke's 'Median' filter. It does have a size slider that defines the filter region, but besides that it is exactly the same as the BlinkScript example. :)

Blitz Defocus

Contributed by Maxime Servoise

Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.

CatsEyeDefocus

Contributed by Alex Kulikov

CatsEyeDefocus is a convolution filter which simulates swirly bokeh.

Demosaic

Contributed by Martin Kenzel

Simulate demosaicing artifacts of a Bayer CFA

EnvironmentBlur

Contributed by Haarm-Pieter Duiker

A Blink kernel that will blur spherical HDR panoramas.

ErodeRound

Contributed by Erwan Leroy

Erode Filter with a Round kernel, supports fine controls and color preservation.

G_Toon

Contributed by Guillermo J Rodriguez

This filter Quantifies the image color to create a Cartoon look.

h_PixelSort

Contributed by Mads Hagbarth Damsbo

This is a pixel sorter effect created in BlinkScript.

Median_AB_blinkscript_v01

Contributed by Alexandre Bon

Fast approximation of the Median usable on large areas

mt Anamorphic Astigmatism

Contributed by Miguel Torija

Anamorphic Astigmatism replicates the astigmatism commonly found in anamorphic lenses.

PBlur

Contributed by Oliver Daniels

PBlur enables the user to blur pixels through world space rather than a 2D kernel. It generates an average value from pixels within a world space radius, determined by a position pass.

PixelRepeat

Contributed by Max van Leeuwen

Repeat and stretch pixels to create digital glitch effects.

PixelSort

Contributed by Max van Leeuwen

Updated version of my original pixelsort plugin - this time in BlinkScript, so it works in newer Nuke versions! And added some new features.

pScatterStrokes

Contributed by Perceval Schopp

This is a tool that creates brushstrokes following 3D informations (camera, pworld and nworld) to orient properly. It is still very unstable and experimental. (I'm not that confident with coding in blinkscript and I think I hit the limitations of it there...). Works on my computer GPU is : nvidia GTX 1070 ADVICE : disable blink cache in the preferences (hardware tab)

Rank Filter

Contributed by Josh Parks

A simple rank filter operation created in blink

SSAO - Screen Space Ambient Occlusion

Contributed by Mathieu Goulet-Aubin

SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO

UVProject

Contributed by Loic REMY

UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink

X_Aton

Contributed by Xavier Martín

This tool is an advanced variation on the God Rays node. It creates volumetric lighting effects with more realism. It supports soft and diffused light rays created by area lights and volumetric lights. It supports Nuke 3D Cameras, Point Lights and Axis to have a better control of the direction of the illumination.

X_Sharpen and X_Soften

Contributed by Xavier Martín

Advanced Sharpening and Softening filter. This GPU accelerated filter preserves colours, avoid negative lobes and creates minimal ringing and banding on edges.

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