A defocus fully controllable by maps, powered by BlinkScript
Filter
AL_Defocus (Beta)
Contributed by Loiseau Arthur
Antialiasing Recovery
Contributed by Martin Kenzel
A method to restore antialiased edges damaged by image filtering
bilateral_v02
Contributed by Alexandre Bon
Bilateral filter allows you to blur an image while preserving more pronouced details.
BlinkDirBlur
Contributed by Riley Gray
Blink version of nukes DirBlur but with further capabilities involving applying radial, zoom and linear blurs all at once on individual channels.
BlinkScript Median
Contributed by Egbert Reichel
This is a BlinkScript version of nuke's 'Median' filter. It does have a size slider that defines the filter region, but besides that it is exactly the same as the BlinkScript example. :)
Blitz Defocus
Contributed by Maxime Servoise
Blinkscript powered Z-Defocus to handle astigmatism, cat-eye occlusion, chromatic aberration.
CatsEyeDefocus
Contributed by Alex Kulikov
CatsEyeDefocus is a convolution filter which simulates swirly bokeh.
Demosaic
Contributed by Martin Kenzel
Simulate demosaicing artifacts of a Bayer CFA
EnvironmentBlur
Contributed by Haarm-Pieter Duiker
A Blink kernel that will blur spherical HDR panoramas.
ErodeRound
Contributed by Erwan Leroy
Erode Filter with a Round kernel, supports fine controls and color preservation.
G_Toon
Contributed by Guillermo J Rodriguez
This filter Quantifies the image color to create a Cartoon look.
h_PixelSort
Contributed by Mads Hagbarth Damsbo
This is a pixel sorter effect created in BlinkScript.
Median_AB_blinkscript_v01
Contributed by Alexandre Bon
Fast approximation of the Median usable on large areas
mt Anamorphic Astigmatism
Contributed by Miguel Torija
Anamorphic Astigmatism replicates the astigmatism commonly found in anamorphic lenses.
PBlur
Contributed by Oliver Daniels
PBlur enables the user to blur pixels through world space rather than a 2D kernel. It generates an average value from pixels within a world space radius, determined by a position pass.
PixelRepeat
Contributed by Max van Leeuwen
Repeat and stretch pixels to create digital glitch effects.
PixelSort
Contributed by Max van Leeuwen
Updated version of my original pixelsort plugin - this time in BlinkScript, so it works in newer Nuke versions! And added some new features.
pScatterStrokes
Contributed by Perceval Schopp
This is a tool that creates brushstrokes following 3D informations (camera, pworld and nworld) to orient properly. It is still very unstable and experimental. (I'm not that confident with coding in blinkscript and I think I hit the limitations of it there...). Works on my computer GPU is : nvidia GTX 1070 ADVICE : disable blink cache in the preferences (hardware tab)
Rank Filter
Contributed by Josh Parks
A simple rank filter operation created in blink
SSAO - Screen Space Ambient Occlusion
Contributed by Mathieu Goulet-Aubin
SSAO - Screen Space Ambient Occlusion Input: - World-space Position - World-space Normal - Camera Not anti-aliased Implemented in BlinkScript. Based on this OpenGL ressource. https://learnopengl.com/Advanced-Lighting/SSAO
UVProject
Contributed by Loic REMY
UVProject get rid of the UDIMS values offsetting the UVMap and does what a STMap node does in Blink
X_Aton
Contributed by Xavier Martín
This tool is an advanced variation on the God Rays node. It creates volumetric lighting effects with more realism. It supports soft and diffused light rays created by area lights and volumetric lights. It supports Nuke 3D Cameras, Point Lights and Axis to have a better control of the direction of the illumination.
X_Sharpen and X_Soften
Contributed by Xavier Martín
Advanced Sharpening and Softening filter. This GPU accelerated filter preserves colours, avoid negative lobes and creates minimal ringing and banding on edges.