• menu tutorialsRandom Tip:
    page up and page down keys cycle through your available layers in the viewer

  • menu tutorialsRandom Tip:
    holding ctrl/cmd+shift when dropping a node on top of another will swap their positions and connections in the tree

  • menu tutorialsRandom Tip:
    You can scroll the Properties Bin by Alt+Clicking & dragging labels of nodes
     
  • menu tutorialsRandom Tip:
    holding shift while click+dragging a connected arrow head or tail will copy the respective pipe to create another connection

  • menu tutorialsRandom Tip:
    There's a Nuke IRC chat room on foonetic.com , the channel is #nuke

  • menu tutorialsRandom Tip:
    Shift + escape closes the current group tab in the DAG (alt + escape on OSX)

  • menu tutorialsRandom Tip:
    "$gui" in expressions will return 1 in the UI and 0 at render time. Great for enabling nodes only on the render farm.

  • menu tutorialsRandom Tip:
    holding ctrl and click+dragging to the left of a digit in a number field will turn on the virtual slider for that decimal position 

  • menu tutorialsRandom Tip:
    Alt+up/down arrow will change version numbers in Read and Write nodes' file paths
     
  • menu tutorialsRandom Tip:
    Use MMB+Drag in the Viewer's timeline to zoom a region, Alt+LMB+Drag to pan it and MMB+Click to zoom-to-fit
     
  • menu tutorialsRandom Tip:
    Use Alt+W to draw a ROI in the viewer

  • menu tutorialsRandom Tip:
    Quick tap the space bar to maximize a pane and hold it a bit longer to open the right-click menu

  • menu tutorialsRandom Tip:
    Use J to select a backdrop and jump to it in the DAG
     
  • menu tutorialsRandom Tip:
    Bit depth is only relavent as it relates to gamut and needed gradation with in that gamut
     
  • menu tutorialsRandom Tip:
    Many text-related knobs will accept basic HTML, e.g. in a node's label knob: <b>bold text</b> <i>italics</i>
     
  • menu tutorialsRandom Tip:
    sign up to the official mailing lists through Nuke's help menu

  • menu tutorialsRandom Tip:
    Not all exr files are equal in nuke. Try to insure scanline exrs for best results
     
  • menu tutorialsRandom Tip:
    When working with the Properties Bin you can use Ctrl+Double Click on a node to open it as a float window
     
  • menu tutorialsRandom Tip:
    shift+number key on a selected node loads the respective buffer into wipe mode

  • menu tutorialsRandom Tip:
    Middle clicking a menu item from the toolbar recalls the last node/tool used from that menu

  • menu tutorialsRandom Tip:
    Use Shift+{ and Shift+} to hide/show the top and bottom toolbars of a Viewer
     
  • menu tutorialsRandom Tip:
    You can use Ctrl+T to cycle between panels of a pane
     
  • menu tutorialsRandom Tip:
    Ctrl+Click (LMB) on a tab will detach it from a panel​​​​​

  • menu tutorialsRandom Tip:
    When working with floating viewers use Ctrl+R or Command+R to have the viewer window resized to fit it's contents

  • menu tutorialsRandom Tip:
    use the number pad to nudge any selected OSC (on screen control). The modifier keys effect the increments

  • menu tutorialsRandom Tip:
    "/"-key on the numberpad lets you search for nodes in the DAG by name
     
  • menu tutorialsRandom Tip:
    You can toggle full screen for most floating panels in Nuke by using Alt+S
     
  • menu tutorialsRandom Tip:
    Ctrl + click & drag a node to select and move its upstream tree along with it

  • menu tutorialsRandom Tip:
    hover the mouse pointer over any knob to see it's tooltip help

Particle Lights v1.1


 
This location is for Registered Users Only.
Perhaps you need to login or register.
Contributor: Mads Hagbarth Lund
Use this toolset to make your particles cast light onto geometry using the new ParticlesToImage node.
Requirements:
8.0 or later
Linux, Mac, Windows
14 Jun 2014
162

Example Video: http://vimeo.com/96521727

 

 Info:

This node uses the uncodumented node called 'ParticleToImage' to relight your 3D scene using Blink Script. I have included 2 examples along with the node.

 

The Node:

The node takes 3 inputs.

Particles (Any particle node or stream of nodes)

Camera

Scene3D (A Scene or 3D geometry)

 

Additional info:

There is no hard limit on how many particles / lights you can have but the ammount your GFX-card can handle.

The light intensity is controlled by the particle size, so big particles will emit more light than small ones.

You should easily be able to change the node to input 2D render passes enstead of Nuke Geo.

 

Release History:

v1.1 - The camera input would only accept a direct link between the camera and the node. This behaviour have been fixed and you can use dots and axises again.

 

Please login in order to download these files.

You have no rights to post comments

We have 118 guests and 5 members online