UV Render v1.0

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Contributor: Andrea Geremia
Extract and manipulate easily the UV in Nuke
11.0, 10.5, 10.0, 9.0, 8.0, 7.1, 7.0 or later
Linux, Mac, Windows
12 Jun 2019


Tutorial and explanation at this link: http://www.andreageremia.it/tutorial_uvrender.html


Extracting the UVs of your mesh and use them in your script is one of the main task you have to do with 3D world. So I decided to create this tool. Nothing complex, just it can be useful to speed up your work.

This tool needs 3 inputs: camera, 3D object and image, but the last one is not always necessary


 There are 4 operations you can do:

1. Projection from Camera

You can project the image connected from the camera to the 3D Object. There are the extra options of FrameHold for the Output image and the Camera


UVRender12.png  UVRender8.png

2. Wireframe

In the second operation, you can visualize immediately the Wireframe. Use the Parameters to tweak the output imageUVRender3.png


3. UV Map

In this case I'm going to use an UVMap on the mesh. We have a red-gradient from right to left and a green-gradient from top to bottom


UVRender13.png  UVRender9.png


4. Image as Texture

Use the image directly on the UV, without projection or any other operation


UVRender14.png  UVRender10.png






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