UV Render v1.0


 
This location is for Registered Users Only.
Perhaps you need to login or register.
Contributor: Andrea Geremia
Extract and manipulate easily the UV in Nuke
Requirements:
11.0, 10.5, 10.0, 9.0, 8.0, 7.1, 7.0 or later
Linux, Mac, Windows
12 Jun 2019
502

UVRenderWallpaper02.jpg

Tutorial and explanation at this link: http://www.andreageremia.it/tutorial_uvrender.html

 

Extracting the UVs of your mesh and use them in your script is one of the main task you have to do with 3D world. So I decided to create this tool. Nothing complex, just it can be useful to speed up your work.

This tool needs 3 inputs: camera, 3D object and image, but the last one is not always necessary

UVRender1.png


 There are 4 operations you can do:

1. Projection from Camera

You can project the image connected from the camera to the 3D Object. There are the extra options of FrameHold for the Output image and the Camera

UVRender2.png

UVRender12.png  UVRender8.png

2. Wireframe

In the second operation, you can visualize immediately the Wireframe. Use the Parameters to tweak the output imageUVRender3.png

UVRender7.png

3. UV Map

In this case I'm going to use an UVMap on the mesh. We have a red-gradient from right to left and a green-gradient from top to bottom

UVRender5.png

UVRender13.png  UVRender9.png

 

4. Image as Texture

Use the image directly on the UV, without projection or any other operation

UVRender6.png

UVRender14.png  UVRender10.png

 


19.jpg

18.jpg

UVRenderExample2.png

 

Please login in order to download these files.

You have no rights to post comments

We have 5265 guests and 122 members online