MV2Nuke v1.0
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Contributor: Diogo Girondi
Converts motion vector passes from different formats to suit Nuke's taste
Requirements:
5.1 or later
Linux, Mac, Windows
5.1 or later
Linux, Mac, Windows
21 Jul 2010
1323
Convert motion vectors from Mental Ray's raster motion, MIP shader, Raster Space, RE: ReelSmart Motion Blur and RE: SmoothKit to Nuke.
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Comments
If it doesn't is it possible to add it in, it would be a great feature as there is no other way of getting C4D vectors to work at the moment - that I know if anyway, I asked on a couple of forums, but no solutions so far. Cheers, Rory
Can you send me or post a frame of C4D motion vector so I can take a look at it?
Thanks for that. Here is a link to 2 frames of C4D Motion Vector and RGB passes so you can make sense of them.
I've had a play around with them, and the information is obviously there I just have no idea how to get Nuke to understand it!
Hope the link works, let me know if you have any problems, I don't think I can upload files to this post.
Thanks again,
Rory.
https://files.me.com/rorylowe/143ng1
Cheers,
Rory.
In C4D set motion scale to 1.28 (instead of the default 128). This saves having to crank up the vector blur settings in Nuke to silly levels.
In nuke you need to replace the C4D motion pass' black background (if it has one) with a solid colour R 0.5 G 0.5 B 0 A 0 This is what Nuke sees as no movement.
Then shuffle copy the motion pass in as the depth channel of your render.
R --> U
G --> V
Use these settings for Vector Blur:
UV Channels: Motion
add u -0.5 v -0.5
multiply: use this to control the motion blur
offset 0
grow bbox 0
method: forward
There can be some odd artefacts but you can often get away with it.
I can't at the moment but I'll test it out as soon as I guess the chance. Much appreciated.
Cheers
Rory.
Very odd results with a test scene with 4 cubes moving in different directions, some it works well on some with artefacts and one it's not really working at all, very strange. I'll keep testing and see where I can get with it and hope Maxon bring out some decent Nuke export options!
Cheers,
Rory.
I agree about Maxon implementing some Nuke options. Camera and null export, multi layer exrs and point passes please.
I had a question regarding motion blur. I am working on a project in Maya with Vray and was compositing in after effects. I had a hard time in getting the RSMB to work with the velocity pass. I was wondering that is there any way I can make the velocity pass work with the RSMB or a way to convert it into the Mental Ray motion blur. I tried using MV2Nuke, but haven't got the results I was looking for. Please let me know if there is any way I can do it.
Thanks in Advance.
Cheers,
Sean
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