FlareSuperStar v1.0

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Contributor: Lukas Fabian
Create nice, organic looking star flares.
11.0, 10.5 or later
Linux, Mac, Windows
08 Apr 2019

FlareSuperStar lets you easily create nice looking starflares. I was inspired by SpotFlare from Mads Hagbarth Lund and took some ideas from his amazing tool.

FlareSuperStar basis



Main features

- easily create star flares with saperate controls over rays, glare and glow
- automatic animtion on the glare either by shimmer (over time) and/or by changing the position of the flare
- rays are very customizable and have controls for adjusting thickness and angle + spread (or shrink) from a specific distance
- position the flare either manual or let it spawn automatically from the highlights of an input image with convolve mode



If you start combining it with some instances of itself you can create very organic looks as seen in the examples above. The first few examples are created with only one FlareSuperStar Node (and some standard Nuke Nodes to colorize it) while the later examples are created by using multiple FlareSuperStar Nodes combined to create even more complex flares.



Convolve Mode

Convolve Mode takes an image (for example CG spec passes) as input and applies the flare you created to that image based on intensity and color.


Note that there are no threshold or other image-prep controls. So you might key your highlights and prep the image upstream before you input it to FlareSuperStar.

Known Issue: Sometimes when in convolve mode a 'missing channel' error occurs. I tried a lot of things like removing all unnecessary channels and making sure that the used channels are always there. But still that error occured seemingly random.
As a workaround I implemented a checkbox that you can toggle whenever that error occurs and it will fix it. If anybody finds out how to solve that properly please let me know and I will implement that!



have fun!
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# Justin Johnson 2019-04-07 15:28
# Lukas Fabian 2019-04-07 18:53
Glad that you liked it!

And thanks for the link, I wasn´t sure if it´s a bug. But good to know that it´s targeted fix will be soon.

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