||"$gui" in expressions will return 1 in the UI and 0 at render time. Great for enabling nodes only on the render farm.|
Sprut - 2d Fluids v1.2
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7.0, 6.3, 6.2, 6.1, 6.0 or later
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About Sprut 1.0
“sprut” [sprut] (norwegian); splash, squirt, jet
Sprut is a simple set of free tools for 2d fluid simulation that works within The Foundry’s Nuke
. Based on and around Jos Stam’s 1999 Siggraph paper “Stable Fluids”, it was created using standard Nuke 2D nodes ,
making it the first truly open, flexible and portable fluid toolkit within Nuke. At this point, the tool set
comprises of three nodes: SprutEmitter, SprutSolver and SprutInspect - all described in the documentation.
A standard Sprut setup.
Turbulence in the emission, and high velocity dissipation.
SprutInspect shows the direction and magnitude of the velocities.
Thanks to Andre Hitsøy, Lucien Fostier & Michael Ralla for contributions.