Sprut - 2d Fluids v1.2
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7.0, 6.3, 6.2, 6.1, 6.0 or later
Linux, Mac, Windows
Sprut (c) 2012-2014 Theodor Groeneboom - www.euqahuba.com ([email protected])
About Sprut 1.0
“sprut” [sprut] (norwegian); splash, squirt, jet
Sprut is a simple set of free tools for 2d fluid simulation that works within The Foundry’s Nuke
. Based on and around Jos Stam’s 1999 Siggraph paper “Stable Fluids”, it was created using standard Nuke 2D nodes ,
making it the first truly open, flexible and portable fluid toolkit within Nuke. At this point, the tool set
comprises of three nodes: SprutEmitter, SprutSolver and SprutInspect - all described in the documentation.
A standard Sprut setup.
Turbulence in the emission, and high velocity dissipation.
SprutInspect shows the direction and magnitude of the velocities.
Thanks to Andre Hitsøy, Lucien Fostier & Michael Ralla for contributions.
I have a few ideas for the solver:
1) simulation cache as a boolean driving a switch node so you can preview sims as you're tweaking values
2) low-res preview for faster tweaking - (eg. I resize my 4k motion vectors to 400px)
3) noise filtering on incoming vectors - eg. low motion noise from grain etc/
Yes, the file is corrupted and seems to be version 1.0.
Please fix it, thanks so much!