Pixelfudger v2.3
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8.0, 7.1, 7.0, 6.3, 6.2, 6.1, 6.0 or later
Linux, Mac, Windows


Pixelfudger suite by Xavier Bourque
(updated January 2015)
What's new (January 2015)?
- Added new features to PxF_Erode to allow shrinking and growing of the alpha including 'auto' management of unmult/premult.
- Fixed a bug in PxF_Filler where the in-filled area would get white streaks sometimes, often after using a blur on the hole mask.
What's new (November 2014)?
-Fixed a bug that crashed Nuke when paint strokes were edited upstream of PxF_Distort
-Fixed bugs in PxF_Filler and PxF_IDefocus that prevented node internals from being re-built when the user changed the number of iterations.
What's new (August 2012)?
- PxF_IDefocus for variable blur/defocus/convolves.
- Updated 'help' and 'tooltips'.
- Nodes now in fudgetastic brown.
What's new (March 2012)?
- Most nodes have a mask input that should behave like the 'side' input on Nuke nodes.
- PxF_Filler now has a directional control.
- New nodes: PxF_Grain, PxF_Line, PxF_MergeWrap
- Various bug fixes and improvements.
PxF_Bandpass 2.0.3:
Extract detail from an image by subtracting the original image from a blur of itself.
Useful to enhance an image for easier tracking.
PxF_ChromaBlur 2.0.3:
Blur chroma only (i.e. blur in YCbCr colorspace).
Useful to blur chroma artifacts in digital video.
PxF_Distort 2.0.3:
Fake refraction using an 'edge-detected' deformation map.
Useful to simulate glass-like refractions. Can also be used to grow edges on tricky chroma keys.
PxF_Erode 2.0.3:
Erode the edges of an RGBA image by blurring the alpha, applying a gamma to it and doing a 'min' with the original alpha.
PxF_Filler 3.0.2:
Gaussian in-fill with directional control and unlimited number of iterations.
Useful to remove markers and create clean plates.
PxF_Grain 1.0.2:
Standard Nuke grain with a ColorLookup to adjust the response curve by channel.
PxF_HueSat 2.1.2:
Simple hue and saturation adjustment by adding constants to pixel values in HSL colorspace.
PxF_IDefocus 1.0.2:
Variable blur/defocus/convolve based on a control channel.
PxF_KillSpill 2.5.2:
Remove red/green/blue spill.
PxF_Line 1.0:
Technically not a gizmo. Creates a RotoPaint node with a simple 2-point stroke to create an open ended line.
PxF_MergeWrap 1.1.2:
An 'over' with built-in back and front light wrap.
PxF_ScreenClean 2.0.3:
Use a clean plate to clean up blue/red/green screens.
Comments
thnx a lot for shariing with us...
G8 one
just noticed that there seems to be a bug in the knobChanged code for PxF_Filler. If you try to change the iterations you get an TypeError and no nodes are built internally. Updating line 17 to for x in range(1, int(slices+step )) seems to fix the issue.
Thanks for sharing, been using your tools for years :).
the grain node doesn't appear for me. Am I doing something wrong?
Wanted to report a bug with PXF FILLER v 3.0.4. You get artifacting streaks when using specific angle value.
This is what I did. Create a checkerboard of format 3424x2202 pixel aspect ratio 2.
1. Create pxf filler and attach img input to checkerboard.
2. Create a roto and set it to same format and connect to hole mask input.
3. Draw a random roto shape in the middle anywhere.
4. Set value in angle of pxf filler to -60. You should see some weird streaking. I can post picture if you seek.
Tried on default formats like 1080 and all and it works well. I am assuming it breaks because this format is very wide? Please do lemme know if you post a fix.
Thank you again for a set of incredibly robust and powerful tools that have become a bread and butter of this industry. :)
We found out that the reason it does that is because of anamorphic pixel aspect ratio of 2. It doesn't break if we use any resolution with pixel aspect ratio of 1. So a quick fix might be to set pixel aspect ratio to 1 before any inputs enters pxf filler and set it back to 2 at the end of the node and have a utility always check the input pixel aspect ratio value. If its 1 do nothing, if its 2 do this fix kind of code.
Thanks again Xavier, love your tools!
greatjob..
thanks
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