project a seamless texture using the 'Point Position' and 'World Normal' render passes available in most 3D rendering engines.
chTriPlaner
First submitted: 21 June 2018
Author: Chris Hawkes
Website: https://www.hi-sim.co.uk/
Compatible Nuke versions: 10.0 or later
Compatibility:
The UI

A simple clean render

The same image with some simple grunge texture applied using chTriPlaner. In this example I rendered out a pref and an nref pass so that the texture sticks to the moving objects. Works very well, would recommend forcing those passes to be float32.

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