FastComplexityDistort v1.0
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Contributor: Mads Hagbarth Damsbo
Fast implementation of iDistort and STMap for UV's with high complexity/detail
Requirements:
14.0, 13.2, 13.1, 13.0 or later
14.0, 13.2, 13.1, 13.0 or later
10 Jul 2024
250
This is a simple mip implementation for the StMap and iDistort that will improve render speeds if you have complex UVs.
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Comments
FYI there's compile failure on Nuke 13.2 stemming from using an int and a float in a min call on line 79 -- for anyone running into the same issue you can fix this by casting mip_level to float explicitly like this
float mipfract = max(0.0f, min(float(mip_l evels), (log2(max(width , height) * scaler) + 0.0f)));
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