FastComplexityDistort v1.0


 
This location is for Registered Users Only.
Perhaps you need to login or register.
Contributor: Mads Hagbarth Damsbo
Fast implementation of iDistort and STMap for UV's with high complexity/detail
Requirements:
14.0, 13.2, 13.1, 13.0 or later
10 Jul 2024
250

This is a simple mip implementation for the StMap and iDistort that will improve render speeds if you have complex UVs.

 

fastcomplexico

Please login in order to download these files.

Comments   

 
0 # Travis Button 2024-07-10 19:36
Thanks Mads! Saw your YouTube announcement of this and was hoping it would show up here and not be another one you couldn't share publicly. Appreciate your incredible work and tools as always!
 
 
+1 # Jed Smith 2024-07-10 22:26
Great stuff, thanks for this Mads!

FYI there's compile failure on Nuke 13.2 stemming from using an int and a float in a min call on line 79 -- for anyone running into the same issue you can fix this by casting mip_level to float explicitly like this

float mipfract = max(0.0f, min(float(mip_l evels), (log2(max(width , height) * scaler) + 0.0f)));
 

You have no rights to post comments

We have 3062 guests and 55 members online