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A Despill Node
6.0, 6.1 or later
6.0, 6.1 or later
04 Jan 2011
“Despill Math” - Allows you to choose one of several types of despill algorithms.
“Math Colorspace” - Allows this math to be preformed in a Log or Linear colorspace. Log usually returns a preferable result.
“Balance White” - This applies a whitepoint hue offset to the input before the suppression and then the reverse after. For example, if your greenscreen plate has an overall green cast, this setting will allow the green suppression to be focused just on the green screen itself and not suppress the entire plate.
“Balance Black” - This does the same with the blackpoint.
“FineTune” - Adjusts various offsets within each type of despill math equation.
“Spill Replace Tab”- Full grade and saturation controls of the spill area.
“Spill Matte Tab”- The area that gets spill suppressed returns a matte channel. This is what is used to control the "Spill Replace" color correction nodes, and where if you choose, to bring in the BG. Here we have added some controls and filters for this matte.
“Median Size” - Applies a median filter to the spill matte.
“Spill Matte Clean” - Applies an "AlpahClean" operation to the spill matte.
“Spill Matte Blur” - Applies a blur filter to the spill matte.
“MultPlus Tab” - here you have the choice to either multiply and add the BG to the FG, or to KeyMix. The color correction settings here are only for the MultPlus choice. If you keymix its best to adjust the spill matte to achieve your results.
“FG Grade Tab” - color correction controls here for the foreground without effecting the background.
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