Breakdown_Maker v1.4

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Contributor: Max van Leeuwen
A breakdown tool that plays the video during the breakdown. Create a complete breakdown with one node.
11.0, 10.5, 10.0, 9.0, 8.0, 7.1, 7.0, 6.3, 6.2, 6. or later
Linux, Mac, Windows
14 Mar 2018

There are other tools to create breakdowns of your shot, but they all seem to lack the feature of playing the video during the breakdown.
I created my own tool, called Breakdown_Maker, which has this option and more features like it. For example:

- It automatically places the beginning and end of the shot before and after the breakdown;
- It assumes the correct frame ranges;
- The possibility to export the same frame range for multiple inputs (the Loop mode);
- The original shot can be played (and go back to start with a rewind effect) before the breakdown begins;
- Supports up to 40 inputs.

Nuke Breakdown Maker


Feedback would be greatly appreciated, as this is the first nuke tool I ever built! Thanks!





-Play first version
Play the first version before the breakdown has started – set the frame range for the duration of the first version with the textbox next to it

-Play last version
Play the final version before the breakdown has started (useful if you have a 'reverse' breakdown: starting with the final shot and going back to the original footage by removing layers) – set the frame range for the duration of the final shot with the textbox next to it

-Rewind to begin
If you have one of the 'Play before breakdown'-checkboxes enabled, this will animate the time (with the Speed parameter next to it) so the shot rewinds itself before the breakdown begins

-Loop mode
When enabled, it doesn't create a breakdown – it renders all inputs sequentially without wipes, so you can use other software to create your breakdown
(e.g. export frames 0-50 for 15 different inputs)

-Start lines after
Offset the breakdown
(e.g. play the first 50 frames, then start your breakdown at frame 51)

-Framerange from
If loop is enabled, choose the starting frame for the input loop

-Framerange to
If loop is enabled, choose the end frame for the input loop

Choose to play or pause the video during the breakdown
(e.g. play first input up to frame 51, hold at 51 and start breakdown, resume playing last input after breakdown)

How long each input is visible

How long the wipe is visible

The angle of the wipe

Feather of the wipe

Falloff of the wipe

Show a line over the wipe

Color of the line

Width of the line





Fixed a frame range bug in Loop mode

Fixed a frame range bug that occurs when both Start and Hold are enabled

Added 'Play before breakdown' and 'Rewind' functionality, improvements in speed by more effectively using Python callbacks

Fixed a frame range issue with 'play last version'

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+2 # Cyriel Verkuijlen 2017-06-06 11:16
+3 # Laurens Vermeulen 2017-08-07 08:55
0 # Reneia Berendsen 2018-03-13 13:37
On what numbers do you have to connect the source and the final comp? Can I see a preview in the viewer or do I have to render first?
0 # Max van Leeuwen 2018-03-14 11:51
Hi! I just replied to you mail (hopefully it did not end up in the spam box, sometimes mail from my domain does that).

The first input should be the original plate, and the last input your final result. Except, of course, if you want the layers to be gradually removed from the final result to the original plate.

You can see a preview in the viewer, I think the easiest way to know where Breakdown_Maker is doing its thing is to set the viewer range to "Input".
0 # Paul Loop 2018-03-15 12:14
Hey. Thanks for great tool. In last ver I've got a problem on 10.5v7 with line - it disappears in the end of it's animation in right side of the image, in previous ver 1.3 there are no such problem.
0 # Max van Leeuwen 2018-03-15 15:09
Hi! I couldn't replicate the problem - is your viewer framerange set to 'Input'?
And are all 40 inputs connected, or less than that?
0 # Hanuma K 2018-03-19 10:47
Very useful script for breakdoen thank you so much
0 # Alessio Cavallino 2018-09-01 19:53
Hi, I have just noticed that the line doesn't appear if the frame range doesn't start at the 1st frame. Any advises?
Thank you.
0 # Till Mahler 2018-09-17 15:36
Hey, love the gizmo, but it only works for 10 inputs. Everything >10 is not recognized anymore. I am on the latest version and I use NukeX11.2v3nc. Not sure if it is a bug or I am doing it wrong, tested it several time, always stuck at 10.
0 # Szymon Kania 2019-01-25 15:13
NC version is limited to 10 node inputs
0 # nariman safarov 2019-08-27 06:48
just merge two breakdown nodes together and time offset one of them, there you go, you have it unlimited...
0 # Adrian Meyer 2020-10-28 08:45
Hey Max,
thanks so much for the tool. Safes TONS of work!
Really appreciate it.

Two ideas to make it even better and more flexible:
1. Option to use normal Dissolves instead of Wipes
2. When rewinding, having an option to only rwind to a certain frame, and from there start the breakdown. Right now it is only possible to play till a certain frame, then rewind all the way, then playing to the point where the breakdown should happen and then starting it
(of course this is doable with workarounds and additional nodes, but would be nice to have it directly in there)

But anyways, already a life safer (-;
0 # Robin Roeske 2021-09-15 10:03
I only get three inputs when using the gizmo, even pluggin in more only shows 3 in the gizmo counter, Nuke13.0v4 INDIE

0 # li jianwei 2021-11-20 05:50
Thank you so much!
0 # Jacob Holiday 2022-05-06 15:08
Hi there,

I also only get 3 inputs with Nuke13.1v3 INDIE (like Robin above). It seems the node input limit should be at least 10? Would love for it to work as it seems like an awesome tool!

Thanks, Jacob
0 # Nitish Mehta 2023-04-27 05:50
great work dear, i just want to know how you have made it in nuke like what is the procedure because i want to do same in after effects too
0 # Ahmed Hindy 2023-10-30 11:04
I have a scene from 1001 tp 1140, the breakdown works if I use hold on frame "2" for example but if I hold frame "44" it will not use wipe and glitches out
0 # Reneia Berendsen 2024-05-07 11:08
It's nice but the tool makes a comp VERY slow. with this in the comp it introduced a lag with every action of a few seconds. It's almost inworkable. Not sure what the node is doing maybe runnin gsome script in the background? Removing them immediately solves the problem. On Linux on Nuke 13.2v6

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