Breakdown_Tool v1.0


 
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Contributor: Cameron Carson
Finally a Gizmo for easily creating all those fancy breakdowns the big studios have.
Requirements:
7.0 or later
Mac, Windows
21 May 2015
4171

This is a gizmo I created to easily create breakdowns in Nuke. It works by hooking it up to the different sections of your tree that you want to highlight and then selecting a output type.

The tooltips should be pretty descriptive.

Basically just hook up the inputs down you node tree. input-1 would be the back layer, or raw footage. Input 2 would be after the first major change then 3 and so on...

The 'Output Types' are...
Layer - which passes through whatever layer 'Output Layer' is set to.
Card Stack - which drops each input up to 'Output Layer' onto it's own card and spaces them out in 3d space. This is viewed from a camera which is by default set to around a 45 degree angle. You can animate this camera with the Camera tab.
Animated - flips though the inputs lowest to highest with controls for speed and transition type

Premult Inputs - just cuts out the alpha if the input has one generally used for 'Card Stack' mode

Differencer - differences each input with the one before it. this allows you to put an input before and after some color correction and the input after will just be exactly what those color correction nodes are adding.

Frame Hold - Locks all the inputs to the 'Hold Frame'

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Comments   

 
0 # saikrishnan ganesan 2014-06-03 17:55
I can plug upto 20 nodes., what to do if i need more ?? :sad:
 
 
+2 # Mohannad Turman 2014-11-02 23:07
Show us a tutorial how to use it please. :)
 
 
0 # Franck Lapierre 2015-05-21 19:08
Hi Mohannad,

Did you get any answer how to use the Breakdown_Tool ?
If any info, i am interested to get it.
Thanks in advance.

F ;)
 
 
0 # Cameron Carson 2015-05-21 19:26
Hi Franck,

I can tell you a bit of info. Although If I remember right most of my tooltips should be pretty descriptive.

Basically just hook up the inputs down you node tree. input-1 would be the back layer, or raw footage. Input 2 would be after the first major change then 3 and so on...

The "Output Types" are...
Layer - which passes through whatever layer "Output Layer" is set to.
Card Stack - which drops each input up to "Output Layer" onto it's own card and spaces them out in 3d space. This is viewed from a camera which is by default set to around a 45 degree angle. You can animate this camera with the Camera tab.
Animated - flips though the inputs lowest to highest with controls for speed and transition type

Premult Inputs - just cuts out the alpha if the input has one generally used for "Card Stack" mode

Differencer - differences each input with the one before it. this allows you to put an input before and after some color correction and the input after will just be exactly what those color correction nodes are adding.

Frame Hold - Locks all the inputs to the "Hold Frame"

Let me know if you need more info than that. or any questions.

~CameronC
 
 
0 # Franck Lapierre 2015-05-22 08:07
Hi Cameron,

Thank you very much for your answer, it's nice from you.

In fact, the point which i still have problem to understand is more about how to get or to render the different passes.
I mean once you hooked up the different passes, how to send a render to get all of them separately ? Do i need to add a write node or something ?

Forgive my ignorance, i am just starting to use or to create Gizmo in Nuke, then i need to understand well how it's working to use it correctly.

In your explanations, there is no details about what to do after hooking up and choosing the different values and how finally to get the different passes. That's why i am still confuse.

If you have any information about it, it will help a lot.

Thank for your understanding, Cameron.
Wishing you good luck.
Regards

Franck :)
 
 
0 # Cameron Carson 2015-05-22 17:29
Franck,

This works like any other node. It just passes images through there is no rendering capabilities in the node. How and what you choose to render is up to you. If you want to render all the different outputs at the sane time you would have to use multiple nodes and writes.

Cameron
 
 
0 # Franck Lapierre 2015-05-23 08:39
Hi Cameron,

Ok thank you for your answer, i thought there is a way to get the passes once they were hooked up. My mistake.
Anyway thanks for your explanations and good luck for the following.

Regards
Franck
 
 
0 # Cameron Carson 2015-05-21 19:26
The Sample Gif I have, uses the "Animated" mode as well as "Card Stack" mode with an animated camera.
 
 
0 # Mark Wiers 2015-05-31 15:38
Hi Cameron ,

That tool of yours looks amazing!! Please, can you do a mini tutorial or even just screenshot of your script so we can see how you did you're example video ! It will be amazing .I'm not going to lie , Me too i'm having a little hard time using it , I can't see a preview in the viewer it's just black .

Thank you a lot for this gizmo
 
 
0 # Cameron Carson 2015-06-01 22:05
Hey, Mark,

I have uploaded a simple nuke file hooked up similar to how I did the example. I hope it clarifies things.

https://drive.google.com/file/d/0B56xy4A465OcTVVzSTV3dlY3cEk/view?usp=sharing
 
 
0 # Mark Wiers 2015-06-03 04:20
May The Force Be With you!!!! :lol: Thank you Soooooo much !
This is just perfect sorry for all the trouble!!!
 
 
0 # Thomas Vu 2021-06-10 04:17
Hello !
have you still support on this gizmo.
its doesnt work in nuke 13, 12, 11,
Plugged few footage and all output type does nothing.
 

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