Emission v1.2


 
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Contributor: Nikolai Wüstemann
Website: wuestemann.net
Relight a CG render with another CG render. No geo needed.
Requirements:
14.0, 13.2, 13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11 or later
Linux, Mac, Windows
22 Jan 2023
252

Emission v1.2

Relight a CG render with another CG render. No geo needed.

If you have a rendering, that should emit light to your scene, but you have no interactive light pass, there is not all hope lost. If you can manage to get your hands on a rendering of your environment, for example by using a Lidar scan + ScanlineRender, you can then use 'Emission' to emit light from your FX or CG element ONTO your environment. Just have a look:

Emission 07

 Light source with PWorld and ZDepth; Environment with PWorld and Normals:

Emission 01

Emission 06

Emission 07


Updated to v1.2 (2023-01-22):
- Added mask input and mix slider

- Added checkbox to toggle background between black or environment input 

Released v1.1 (2023-01-15)

 

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Comments   

 
0 # Pavle Milicevic 2023-02-07 11:55
This doesn't seem to work here for me - are you able to provide simple scene all based on nuke primitive geo for us to test how this should work ?
 
 
+1 # Nikolai Wüstemann 2023-02-09 11:45
Hey, I uploaded my development script to my cloud: https://cloud.wuestemann.net/nextcloud/s/d2YM6KxXKskamxB
I don't have access to Nuke right now so I cannot clean it up, but maybe it helps :)
 
 
0 # Pavle Milicevic 2023-02-10 11:56
Thanks ! This clarifies things !
 
 
0 # Way the 2023-02-08 09:57
i don't work either
 
 
+1 # Nikolai Wüstemann 2023-02-09 11:46
I commented a link above, if you wanna investigate it further :)
 

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