Emission v1.2
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Contributor: Nikolai Wüstemann
Relight a CG render with another CG render. No geo needed.
Requirements:
14.0, 13.2, 13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11 or later
Linux, Mac, Windows
14.0, 13.2, 13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11 or later
Linux, Mac, Windows


Emission v1.2
Relight a CG render with another CG render. No geo needed.
If you have a rendering, that should emit light to your scene, but you have no interactive light pass, there is not all hope lost. If you can manage to get your hands on a rendering of your environment, for example by using a Lidar scan + ScanlineRender, you can then use 'Emission' to emit light from your FX or CG element ONTO your environment. Just have a look:
Light source with PWorld and ZDepth; Environment with PWorld and Normals:
Updated to v1.2 (2023-01-22):
- Added mask input and mix slider
- Added checkbox to toggle background between black or environment input
Released v1.1 (2023-01-15)
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Comments
I don't have access to Nuke right now so I cannot clean it up, but maybe it helps :)
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