Particles
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A tool to kill specific particles based on their id.


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did you know that you can also emit particles from just the alpha channel? All we need to do is to convert the alpha from a 2D image into a 3D point cloud. But how do we achieve that? We can use an STMap to set the X and Y coordinates and then manually set the Z value to 0. Now you have a custom position pass for your 2D image. Just add a PositionToPoints node, connect your alpha and the custom P pass we created, and now you have a point cloud representing your alpha channel in 3D space. To transform your point cloud, simply add a TransformGeo node, and that’s it! You can experiment with this technique to create a variety of cool effects. To avoid the headache, I’ve created this Gizmo that does it all for you.


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screen_snow designed to recreate melt snow effect on camera . hope you enjoy it.


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screen_snow designed to recreate melt snow effect on camera! hope you enjoy it!


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A collection of templates and tutorial for the Particles in Nuke


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A user-friendly particle system based Gizmo to create Lightracers in 3D space.


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a particle system to create Bullet Shells in the Nuke 3D environment.


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Procedural fire, embers and smoke starting from your custom particle system or custom shape.


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A simple particle system with various presets for blood hits. Includes lighting for directionality.

