TimeMachine v1.1
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Contributor: Ivan Busquets
Does a per-pixel time offset on the image, based on a secondary mask input.
Requirements:
6.1, 6.2, 6.3 or later
6.1, 6.2, 6.3 or later
08 Oct 2011
1845
Changes in v1.1 - Re-uploaded as a "Group" instead of a Gizmo, to avoid some of the problems incurred during the onCreate callback since Nuke 6.1. Mainly, the node was losing connection of its inputs when reopening the script. Also fixes a couple of deprecation warnings.
This is sort of a copy of Houdini's Time Machine. Takes an image sequence plus a mask, then offsets the image in time based on the input mask as follows:
- Pixels with a mask value of 1 will be offset by the number of frames set in the "frames" knob. - Mask values of 0 return the image at the current frame.
- Values between 0-1 will return an interpolated offset.
- Mask gets clamped to 0-1, so values <0 and >1 are not accounted for.
Very simple as it stands, but could be a good example of rebuilding a gizmo's internals using callbacks.
Examples:
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Comments
Would be cool if it worked in reverse time too.
TimeMachine totally save my live !
Thanks
Thanks
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