in_InverseSTMap v1.0


 
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Contributor: Luca Mignardi
A simple and fast solution to Unwarp to UV space your CG render
Requirements:
8.0, 7.1, 7.0, 6.3 or later
Linux, Mac, Windows
09 Dec 2014
408

The Gizmo use a simple PositionToPoint node to redistribute each pixel in his UV space position.

Works as the nuke default STMap but does exactly the opposite.

 

Can be used in many different ways.

I found it very usefull especially for reference to know where to draw a roto in uv space to be then distorted via STMap to mask a particular area of your CG render.

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Comments   

 
+1 # M Frank 2014-12-10 15:53
I've thought about so many ways to do this. This point cloud solution is great. It feels so obvious now that I see it!

Thanks Luca
 
 
+1 # masahiro teraoka 2014-12-11 03:42
Wow! What a smart way! Good to know.
Thank you Luca.
 
 
+1 # Luca Mignardi 2014-12-11 10:31
Thanks guys, glad that you like!
 
 
# Kyle Rottman 2014-12-11 19:12
Nice! I've been wanting something like this.
 

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