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8.0, 7.1, 7.0, 6.3 or later
Linux, Mac, Windows
The Gizmo use a simple PositionToPoint node to redistribute each pixel in his UV space position.
Works as the nuke default STMap but does exactly the opposite.
Can be used in many different ways.
I found it very usefull especially for reference to know where to draw a roto in uv space to be then distorted via STMap to mask a particular area of your CG render.