Scroll v1.2


 
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Contributor: Frank Rueter
Website: www.ohufx.com
a simple image scroller
Requirements:
6.2, 6.3 or later
Linux, Mac, Windows
26 May 2012
639

v1.2 Scroll now scrolls infinitly. Also fixed a bug that caused an artifact if the incoming image broke frame


v1.1 has motion blur


 

This is a very simple 2D scroll node that just pulls in the pixels that leave the screen on the opposite side.

 

Scroll_01

Scroll_02
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Comments   

 
0 # Samuel Jorgensen 2011-02-10 22:52
thanks so much Frank!
Any chance you could incorporate motion blur into it like in Shake? I miss this node so much

cheers,
 
 
0 # Frank Rueter 2011-02-11 01:16
try the latest version (I just updated it)
 
 
0 # David Schnee 2012-05-25 16:22
Is this an infinite scoll?
 
 
0 # Frank Rueter 2012-05-26 00:00
No, it actually just repeats once at the moment
 
 
0 # Frank Rueter 2012-05-26 03:08
I've updated the gizmo now to support infinite scroll
 
 
0 # David Schnee 2012-05-29 10:04
yay, many thanks Frank!
 
 
0 # Samuel Jorgensen 2014-11-13 18:50
I have noticed issues rendering this on the farm. The position of the scroll changes and I get a gap between the repeats? Any ideas what could be causing this?
cheers!
 
 
0 # Frank Rueter 2014-11-13 19:55
that sounds like your render machines may have a different/older version of the gizmo installed
 
 
0 # Samuel Jorgensen 2014-11-13 22:45
Thanks for the reply Frank.
Solution was to copy the gizmo to a group and use that. Should have done that before, but forgot it was a gizmo until you mentioned it in your comment.

cheers mate!

Quoting Frank Rueter:
that sounds like your render machines may have a different/older version of the gizmo installed

Quoting Frank Rueter:
that sounds like your render machines may have a different/older version of the gizmo installed
 
 
0 # Frank Rueter 2014-11-13 23:01
that shouldn't make a difference at all though, sounds like something is up with the gizmo itself. what happens if you copy to group, then export the group as a gizmo again and use that?
This is quite old, so I'm wondering if re-creating the gizmo in the current Nuke version will fix it
 

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