Vector_FrameBlend v1.1
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14.0, 13.2, 13.1, 13.0, 12.2, 12.1, 12.0, 11.3, 11 or later
Linux, Mac, Windows
Vector_FrameBlend is essentially just a frameblend node but uses smart vectors to 'stabilize' the input frames to preserve motion detail even with mutiple frames being blended. Internally, the functions of the smartvector and vectordistort nodes are recreated using a vectorgenerator and stmaps to speed up the node and allow up to 11 frames to be blended at once. additional inputs can be used to utilize external vectors or a matte input for use in the internal vectorgenerator node. Hopefully use cases can be found for this node, I have been using it to make another ML tool MiDaS Depth more temporally stable!
Update v1.1:
-Added merge operation option (Thanks Nikolai Wüstemann for the idea!)
-Added channel control (can apply to all input layers)
-Added overscan support and ability to hold first and last frames to avoid artifacts
-Fixed bugs with stmaps introduced in nuke 13
Comments
For some reason it stopped working after Nuke13. The stmaps are black and if I add any random node before them (like a grade) it gets back working with the viewers, but it doesn't render at all. It only renders if I render one frame at a time
If you replace the timeoffsets in the node with framehold with a frame+/-1to5 expression if works very well !
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