bgNukes v1.2


 
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Contributor: Tim BOWMAN
Website: netherlogic.com
Launch background renders from the Nuke GUI
Requirements:
5.2, 6.0 or later
Linux, Mac
03 Sep 2010
1215

bgNukes README

Overview

bgNukes is a tool for launching background renders from The Foundry's Nuke. It is written by Tim BOWMAN.

This script exists because our company renderfarm wasn't alive yet and I was already frustrated with rendering in the Nuke UI and tired of typing out command-line render commands to background the renders. I am sharing it because I'm sure my situation was not unique.

Originally, I posted it as launchNukes_inNuke.py (I know -- awful name) on VFXTalk and on my blog. As of now, the official home for bgRender will be on GitHub and it will be found also on Nukepedia.

How to install

Put bgNukes in your .nuke directory (or somewhere else in your Nuke path if you're fancy), then add this line to your menu.py:

import bgNukes

Importing the module adds a "BG Render" item to the Render menu.

How to use

Select the Write node (or nodes) that you want to render. (If you don't select anything, that's the same as if you selected everything.) Now select the "BG Render" item from the Render menu. In the panel, tell it which frames and how many instances you want and click OK.

Happy Rendering!

Details

This script launches a number of command-line render instances in the background and captures their output in log files which are saved to the same directory as the Nuke script. You are now free to keep working in the UI and have your renders happen in the background. You are also free to to launch 8 simultaneous command-line Nuke renderers and fully saturate your fancy 8-core MacPro.

It works in Nuke 5.2 and 6.0 on OS X. One of my goals is to ensure that it works on Nuke5.2 to the current version as well as any platform. Maybe it already does. If you've tested it and it worked (or didn't) please let me know what happened.

Thank you

Thanks go to Nathan Dunsworth. His localRender.py was (and continues to be) an excellent reference.

LICENSE

Copyright (c) 2010 Tim BOWMAN

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Copyright (c) 2010 Tim BOWMAN Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Comments   

 
0 # djati waskito 2010-08-31 06:31
Hi Tim thanks for the BgRender script, well now im stuck with how to handle if i have some nuke setups but with different output frame range, lets say the setup A had 0-50, then B had 0-100, then C had 0-150.

how do i manage this BgRender ? thanks Tim.

by the way, its a good job my friend
 
 
0 # Tim BOWMAN 2010-09-01 10:54
I'm not quite sure I understand what you're asking. Are setups A, B and C different render nodes in the same script? Can you clarify?
 
 
0 # djati waskito 2010-09-01 11:35
ok all ABC in the same script--i said ABC.nk but each one of them have different write node output--i mean different frame range--
so can i render all write node a,b,c with specific frame range ? because when i did render all --nuke always asking me the frame range--the default is 0-100. hope we're clear now ?
 
 
0 # Tim BOWMAN 2010-09-01 13:25
I suppose what you're looking for is a way to specify which render node you're rendering instead of the current default of "all of them." That way you could launch three different BG renders, each one having a different frame range. I'll add that to the TODO list.

In the meantime, because it sounds like you have three different trees in your script, can you separate them into three separate scripts? That way you can set the frame range for each script and bgNukes' defaults will behave normally for you.
 
 
0 # Nicolas Kirchhoffer 2010-09-02 02:03
Hello,

i'm running Nuke 6 on MacOS X 10.6 and try to use your script and i've this error when launching Nuke : menu.py :error interpreting this plugin.
When i delete the import bgNukes line, no more error.
Thank you for your help
 
 
0 # djati waskito 2010-09-02 05:09
thanks Tim,

so better we should make separate scripts rather than we make it collected. because while im doing grading, id like to be as a one script so if there's some shots had same lighting,ambien ce etc i shouldn't re-do the grading set. but it's ok Tim, im clear enuf for this.

once again Thanx man
 
 
0 # Tim BOWMAN 2010-09-02 08:19
Nicolas, bgNukes.py needs to be somewhere in your Nuke path. The easiest location is in your .nuke folder in your home directory. To test the import, try running "import bgNukes" in the script editor. If it works there, it will work in menu.py.

Djati, now that I understand what you're doing, being able to specify which node to render becomes really important. I'll be sure to put that in for the next version.
 
 
0 # Nicolas Kirchhoffer 2010-09-02 08:39
Ok, it's working now, i've tried to put the import bgNukes withthe other import... and it does'nt work. That's better at the end of the file!
Thank's a lot!
 
 
0 # Tim BOWMAN 2010-09-03 18:05
v1.2 now allows render node selection.
 
 
0 # djati waskito 2010-09-05 19:12
nice job Tim....one simple my question..guess it's aint hard..very easy.
so when you 'll make it for windows platform ? :-) coz i got 3 nuke stations runs on Win64bit on 7,:-)

cheers buddy

Kit
 
 
0 # Ivar Rystad 2010-09-06 07:12
I can`t make it work on 6.1v1 Windows...Is this only for Linux/Mac or am I doing something wrong?
 
 
+1 # Thomas Panayiotou 2010-10-09 13:03
Hi Tim,

I ran the script it said it launched the background renders but I dont see any terminal windows popping up - is this the default? how do I monitor the bg processes? Also i had the first ten frames or so of my sequence already rendered - the bg render replaced them then nothing else was rendered. no logs either. Am i doing something wrong here? Also is there an option for 'skip existing files' in this script or in nuke ala after effects?
 
 
0 # Tim BOWMAN 2010-10-31 10:13
Hey folks --

Thanks to Ryan O'Phelan, I've addded an update to bgNukes that should allow this script to run on Windows. The only problem is that I don't have access to Nuke at the moment and so I'm unable to test it. For that reason, I'm not posting it to Nukepedia because I don't want to distribute something that's untested.

This is where you come in. I have put the change in the GitHub repository for bgNukes [http://github. com/timbowman/b gNukes]. It is version 1.3. I would appreciate _very_ much if someone running Windows and someone running Linux/OSX could verify that everything's working and post their results here. If everything's good, I'll post the update ASAP.

Thanks in advance for your help and happy rendering!

-t
 
 
0 # andres kluge 2010-11-03 02:20
hi tim, just testing it out on windows at the moment and seems to run fine. the text in the terminal seems to be a bit messed up, but that is minor details.
one thing that would make the usage of this script even better for me would be a convienient way to stop the background rendering if needed.
or for example to change the number of instances during rendering when a bit more resource is needed for the foreground work. i dont know how and if this can be done. at the moment on the windows system you have the option to shut down all the instances from the task manager one by one, which is usable but not too convienient.

thanks for the script it seems very useful.

andres
 
 
0 # Tim BOWMAN 2010-11-10 11:17
Andres, thanks for your feedback. Unfortunately, the new version works on Windows but it now breaks on OSX. Looks like I'll need to use different approaches on each platform. Sigh. Stay tuned guys. I'll get this updated as soon as I can.
 
 
0 # Sanjeev Kumar 2012-12-11 08:17
what is the command to get all write nodes in the nuke script ?
 
 
0 # IDontWant ToRegister 2017-06-21 20:28
Seems to be broken with Nuke 10.5v4 on Windows 10

It shows dialogs but doesn't do anything
 
 
0 # Spencer Tweed 2018-02-09 19:31
Well I fired it off... and absolutely nothing happens...
 
 
0 # Samuel Hall 2019-01-24 04:59
I had the same issue. Turns out I had to make sure that I saved the script after creating the Write node specified in the BG Nukes dialog box, otherwise it doesn't know what to do.
 

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