This location is for Registered Users Only.
Perhaps you need to login or register.
6.3 or later
This download is part of a series of example scripts which are available for the Mullet toolkit from Nukepedia. It requires J_Ops 2.0v1 also available from Nukepedia as well as Nuke6.3v8, available from the Foundry's website.
This script demonstrates:
-use of pre-fractured bodies.
-optimising scenes to not use constraints (so as to significantly reduce simulation time) by instead dynamically switching between non-fractured and pre-fractured render streams.
Emphasis is on simple Mullet use cases - scenes, shaders, materials, lighting, etc are not fleshed out. If you make useful improvements feel free to share back via the nuke users list.
Thanks to Rhys Dippie of Assembly Ltd for pre-fractured model in use in this script, as well as Frank Rueter for the wood texture.