3D

3D Object

Contributed by Andrea Geremia

My personal collection with some objects and tools

Birds3D

Contributed by John Clayton

Create flocks of 3D birds in Nuke!

BubbleMaker

Contributed by Barry Wang

This is a easy to use tool for you to create bubbles in your scene, and it is fully 3D.

cubicprojection

Contributed by XIAObao CHAN

Project latlong or other maps as six 2K cubic tiles onto your scene geometry with this quick setup. Find details in the description.

DL_Syn2Axis

Contributed by Danilo de Lucio

Convert the Tracking Data from SynthEyes to Axis nodes.

fakeVolume

Contributed by Timur Khodzhaev

fake volume fog and atmospheric effect for Nuke

flockOfBirds

Contributed by Frank Rueter

flock of birds

flockOfBirdsLegacy

Contributed by Frank Rueter

flockOfBirds for pre v7

GeoMatrix

Contributed by Barry Wang

This tool allows you create and control Geometry Matrix just like Element 3D form Videocopilot in AfterEffects. All infomation, technique will keep in this group for you.

geoTracker

Contributed by evil kornholio

Tracks selected vertexes of any geometry in a human way.

J_Mullet_ChoppingWood

Contributed by Jack Binks

A demo script for the Mullet toolkit found in J_Ops. This script demonstrates basic use of constraints, motors and pre-shattered bodies to achieve a system of interactions.

J_Mullet_MugSmash

Contributed by Jack Binks

Demo script for the Mullet toolkit found in J_Ops, demonstrating use of pre-fractured bodies to shatter an object.

J_Mullet_Ragdoll

Contributed by Jack Binks

A demo script for the Mullet toolkit found in J_Ops. This script demonstrates a ragdoll setup, and then subjects the rigged system to external interactions.

J_Mullet_SeeSaw

Contributed by Jack Binks

A demo script for the Mullet toolkit found in J_Ops. This script demonstrates very simple constraint usage.

J_Mullet_SmashingPumpkins

Contributed by Jack Binks

A demo script for the Mullet toolkit found in J_Ops. This script demonstrates compute intensive use of constraints to allow fractured objects to gradually disintegrate on repeated impacts.

J_Mullet_TutVideoScript

Contributed by Jack Binks

The script used in the Mullet introduction video for the J_Ops 2.0v1 release.

jre_Reconcile3D

Contributed by Johannes Retter

Extracts 1, 2 or 4 Point Tracks out of a given 3D Camera and a world P pass.

Macbeth Chart for Nuke

Contributed by Mohamed Selim

Macbeth Chart built inside Nuke

NE_NormaLight

Contributed by Nicolas Erba

Simple tool which provides alpha based on normals to grade and relight. Quick Demo : https://vimeo.com/445925592

Pos Toolkit

Contributed by Mark Joey Tang

This position toolkit is based on Deep2VP to create and work in 2D compositing instead of Deep. The toolset has PosMatte, PosPattern and PosProjection, the function and workflow is the same as DVPMatte, DVPattern and DVProjection in Deep2VP.

Pos_Project3D

Contributed by evil kornholio

The same as Project3D but instead of Geo uses Pos pass.

pos2uv

Contributed by Shahid Gire

This toolset allow you to project any texture using position pass, best for adding any texture detail to your 3D Render render

ProjectedShadows

Contributed by INEED MONEY

Tool makes shadows for cards with textures that have alpha channel...

Stretchy_Card

Contributed by iMan Javaherypour

A good way of controlling a card with 2 Axis.

trackerToAxis

Contributed by Philipp Danner

Bringing animated 2D-position to 3D-space

UV

Contributed by Jordan Boulais-Richard

Nodes used to transform a UV pass. The texture being map using an STMap/UV pass can get transform.

World Position Tool Kit

Contributed by Ivan Kokov

World Position Tool Kit is set of instruments to operate with World Position Data Pass. Which allow you to get various masks, textures and even project images using data position from 3D renders. In new version Lambert Shader added and some bugs fixed.

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