My personal collection with some objects and tools
3D
3D Object
Contributed by Andrea Geremia
Birds3D
Contributed by John Clayton
Create flocks of 3D birds in Nuke!
BubbleMaker
Contributed by Barry Wang
This is a easy to use tool for you to create bubbles in your scene, and it is fully 3D.
cubicprojection
Contributed by XIAObao CHAN
Project latlong or other maps as six 2K cubic tiles onto your scene geometry with this quick setup. Find details in the description.
DL_Syn2Axis
Contributed by Danilo de Lucio
Convert the Tracking Data from SynthEyes to Axis nodes.
fakeVolume
Contributed by Timur Khodzhaev
fake volume fog and atmospheric effect for Nuke
flockOfBirds
Contributed by Frank Rueter
flock of birds
flockOfBirdsLegacy
Contributed by Frank Rueter
flockOfBirds for pre v7
GeoMatrix
Contributed by Barry Wang
This tool allows you create and control Geometry Matrix just like Element 3D form Videocopilot in AfterEffects. All infomation, technique will keep in this group for you.
geoTracker
Contributed by evil kornholio
Tracks selected vertexes of any geometry in a human way.
J_Mullet_ChoppingWood
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates basic use of constraints, motors and pre-shattered bodies to achieve a system of interactions.
J_Mullet_MugSmash
Contributed by Jack Binks
Demo script for the Mullet toolkit found in J_Ops, demonstrating use of pre-fractured bodies to shatter an object.
J_Mullet_Ragdoll
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates a ragdoll setup, and then subjects the rigged system to external interactions.
J_Mullet_SeeSaw
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates very simple constraint usage.
J_Mullet_SmashingPumpkins
Contributed by Jack Binks
A demo script for the Mullet toolkit found in J_Ops. This script demonstrates compute intensive use of constraints to allow fractured objects to gradually disintegrate on repeated impacts.
J_Mullet_TutVideoScript
Contributed by Jack Binks
The script used in the Mullet introduction video for the J_Ops 2.0v1 release.
jre_Reconcile3D
Contributed by Johannes Retter
Extracts 1, 2 or 4 Point Tracks out of a given 3D Camera and a world P pass.
Macbeth Chart for Nuke
Contributed by Mohamed Selim
Macbeth Chart built inside Nuke
NE_NormaLight
Contributed by Nicolas Erba
Simple tool which provides alpha based on normals to grade and relight. Quick Demo : https://vimeo.com/445925592
Pos Toolkit
Contributed by Mark Joey Tang
This position toolkit is based on Deep2VP to create and work in 2D compositing instead of Deep. The toolset has PosMatte, PosPattern and PosProjection, the function and workflow is the same as DVPMatte, DVPattern and DVProjection in Deep2VP.
Pos_Project3D
Contributed by evil kornholio
The same as Project3D but instead of Geo uses Pos pass.
pos2uv
Contributed by Shahid Gire
This toolset allow you to project any texture using position pass, best for adding any texture detail to your 3D Render render
ProjectedShadows
Contributed by INEED MONEY
Tool makes shadows for cards with textures that have alpha channel...
Stretchy_Card
Contributed by iMan Javaherypour
A good way of controlling a card with 2 Axis.
trackerToAxis
Contributed by Philipp Danner
Bringing animated 2D-position to 3D-space
UV
Contributed by Jordan Boulais-Richard
Nodes used to transform a UV pass. The texture being map using an STMap/UV pass can get transform.
World Position Tool Kit
Contributed by Ivan Kokov
World Position Tool Kit is set of instruments to operate with World Position Data Pass. Which allow you to get various masks, textures and even project images using data position from 3D renders. In new version Lambert Shader added and some bugs fixed.