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13.1, 12.2, 12.1, 12.0 or later
Stick images onto 3d renders using the Pref pass. Developed with BlinkScript.
It works only on Nuke 12 or above.
You just need 3 things:
>A CG render with Pref.
>The image you want to stick.
- The aperture of the render camera. You can try to guess it and put them by hand... But I recommend using the real parameters.
How To use it:
1 Select a camera and push 'Get Camera'. You can type the values manually.
2 Use the picker to select a point of your pref. Check 'show pref' to show it and make it easier.
3 Select the two vectors you want to use (x=r, y=g, z=b)
4 You can scale and translate to better place the image.
5 You have two ways of masking, using the input mask or
using 'pref matte', which uses an alpha based on your pref selection. You can use both.
-Deleted wrong info about the graphics card.
-Added a picker to select the area of the Pmatte instead of using the same picker to center the texture.
Still under development. I just wanted to play a bit around with BlinkScript and I made this tool just for fun...